All 2017 Release Units Data

Discussion in 'Arcana Cards & Party Advice' started by Makibao, Jan 11, 2018.

  1. Makibao

    Makibao Well-Known Member

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    January

    Kain
    Knight (Cost 20)
    Vice Capital Affiliation
    Skill (1 mana): Deal small damage (6x) to all enemies at the vanguard.
    Super Skill (1 mana): Deal medium damage (10x) to all enemies in a forward range and inflict stun and knockback.
    Ability 1: Start battle with two mana. Immune to poison and weak.
    Ability 2: When there is at least one ally behind him, increase attack power (50%) and defense (30%). When there is at least two allies behind him, increase attack power (55%) and movement speed (30%).
    Party Ability: Increase the attack (20%) of all Vice Capital units.
    Kizuna: Start battle with one mana. Immune to Poison/Weak.

    Michida
    Archer (Cost 20)
    Lake of Sand Affiliation
    Skill (2 mana): Shoot 18 arrows that fall at random and inflict poison (0.75x per arrow).
    Super Skill (2 mana): Deal massive damage (15x) to all enemies on a linear range, and inflict poison and blind. Afterwards, decrease attack speed interval by 10% for 10 seconds.
    Ability 1: Start battle with two mana. Immune to blind.
    Ability 2: Increase attack power (50%) and attack speed (to 1 second per hit). Whenever you attack an enemy, increases attack (1.5%) and movement speed (1.5%) for a period of time 30 seconds. Effect can be stacked to an upper limit.
    Party Ability: Increase the attack (20%) of all Lake of Sand units.
    Kizuna: Start battle with one mana. Immune to Blind.

    Elemia
    Mage (Cost 20)
    Sage's Tower Affiliation
    Skill (2 mana): Deal moderate damage (8x) to all enemies on a linear range. Recovers the HP of all allies dependent on the damage dealt, and cures blind.
    Ability 1: Whenever an ally uses a skill, recover the HP of all allies (21%) and increase their attack (4.5%) for 90 seconds. Effect can be stacked to an upper limit.
    Ability 2: Normal attacks pierce through enemies. When her HP is 100%, increase attack power (45%) and movement speed 30%).
    Party Ability: Increase the attack (10%) of all mages.
    Kizuna: Increases attack power (9%). Recovers the HP (4%) of all allies at the start of each wave.

    Perola
    Knight (Cost 20)
    Soul Island Affiliation
    Skill (1 mana): Deal light damage (5x) to all enemies around her and inflict slow. Afterwards, crease a barrier that reduces damage taken (5% of attack) for all allies for two hits.
    Ability 1: Recovers the HP (30%) of all allies at the start of each wave.
    Ability 2: Increases own attack (50%) and defense (5%) at the start of each wave. (Caps at 100% and 50%, respectively)
    Party Ability: Increases the defense (20%) of all Soul Island units.
    Kizuna: When HP is 50% or greater, increase attack (6%) and movement speed (10%). Restore the HP (4%) of all allies at the start of each wave.

    Yoshikage
    Warrior (Cost 20)
    Nine Territories Affiliation
    Skill (1 mana): Deal light damage (7x) to all enemies around him.
    Ability 1: Increases the attack power (10%) and movement speed (10%) of all allies. Chance of inflicting stun on critical attack (20% chance).
    Ability 2: Increases own attack power (40%) and gradually regenerate HP (5% every 3 seconds) during boss waves.
    Party Ability: When there is a Nine Territories ally, increases own attack (50%).
    Kizuna: Critical attack power rises (10%). Chance of inflicting stun on critical attack (7% chance).

    Emerain and Fratto
    Knight and Mage (Cost 18)
    Vice Capital Affiliation
    Skill (2 mana): Deal medium damage (6x) to all enemies around her and knock back.
    Pet Skill: Deal medium fire damage (7.5x) to all enemies in a linear range.
    Ability 1: Chance (30%) to recover AP (30%) after quests. Increase gold (75%) gained from battle.
    Ability 2: When above 50% HP, increase attack power (30%) and defense (20%). When above 30% HP, increase critical hit rate and power (1.5x -> 1.7x).
    Pet Ability: Attacks deal flame damage. Chance to gain mana on kill (15%). Increases attack (5%, to a maximum of 100%) and movement speed for each kill.
    Party Ability: Increases the attack power (15%) of all mages.
    Kizuna: Increases gold (20%) gained after battle.

    Joker
    Warrior (Cost 20)
    Traveller Affiliation
    Skill (2 mana): Deal medium damage (7x) to all enemies in a front range and inflict curse. Curse will inflict fixed additional damage (1000 per hit) on the next three hits.
    Ability 1: Stuns enemies at a certain probability (20%) during critical attacks. Increase damage (100%) against stunned enemies.
    Ability 2: Increases the gold (80%) won during combat. At the start of each wave, raises own attack power (35%), defense (12%), and movement speed (20%) for a certain period of time (35 seconds).
    Party Ability: Increases the critical rate (25%) of all warriors on the battlefield.
    Kizuna: Increases experience (8%) gained after battle. Increases critical rate (7%).

    Panther
    Archer (Cost 20)
    Traveller Affiliation
    Skill 1 (2 mana): When holding four mana or less, deal fire-elemental damage (8x) to all enemies in a front range.
    Skill 2 (3 mana): When holding five mana or more, deal large fire-elemental damage (11x) to all enemies in a wide range (full map).
    Ability 1: Attack interval is faster (fires every 3 seconds) and will shoot five shots per attack, but attack power is decreased (32% per shot). Normal attacks inflict fire-elemental damage. Decreases the attack power (50% for 12 seconds) of enemies at a certain probability (20%) when attacking.
    Ability 2: At the start of each wave, recover the HP (40%) of the lowest HP ally and chance (50%) to cure all status effects for all allies.
    Party Ability: If there is a warrior on the field, increases own attack (60%).
    Kizuna: At the start of each wave, recover the HP (12%) of the lowest HP ally. Increases resistance (30%) to fire-elemental attacks.

    Queen
    Knight (Cost 20)
    Traveller Affiliation
    Skill 1 (1 mana): When in enemy terrain, deal 50% of her maximum HP in damage to all enemies around her and inflict blind. Take 30% of her maximum HP in recoil.
    Skill 2 (2 mana): When in allied terrain, shoot a projectile that deals medium damage (6x) to an enemy on linear range, and that then deals damage to two other enemies (6.6x for second, 7.26x for third) within a certain distance. Power is increased if enemies are frozen or downed.
    Ability 1: At the start of each wave, increases own defense (5%). Each time an ally activates a skill, increases own attack power (25%) for a certain period of time (25 seconds).
    Ability 2: At the start of each wave, increases the defense (22%) of all allies for a certain period of time (30 seconds). When taking a fatal hit once, survives hit, recovers HP (5000 HP), becomes invincible for a certain period of time (3 seconds), and increases defense (30%).
    Party Ability: If there is a warrior on the field, increases own attack (60%).
    Kizuna: Increases defense (5%). At the start of each wave, recover the HP (9%) of the lowest HP ally.

    Ashrina
    Warrior (Cost 20)
    Lake of Sand Affiliation
    Skill 1 (1 mana): When in enemy terrain, deal medium damage to a single enemy (8x) and inflict slow.
    Skill 2 (1 mana): When in allies terrain, recover all allies' HP by a small amount (35% of own attack) and increase their attack (20%) for 10 seconds.
    Ability 1: Increases the attack (8%) of all warriors and knights at the start of each wave, for a period of time (30 seconds).
    Increases the critical rate (15%) of all archer at the start of each wave, for a period of time (30 seconds).
    Ability 2: When there is an archer ally behind her, increases own attack (45%) and defense (10%)
    Party Ability: Increases the attack (15%) and defense (10%) of all Lake of Sand affiliated units.
    Kizuna: Immune to slow. Increases attack (20%) and defense (10%) when fighting in desert terrain.

    Hitori
    Mage (Cost 18)
    Nine Territories Affiliation
    Skill (1 mana): Inflict small (3x) flame damage to all enemies in a wide range, and creates a resonance field for a period of time (25 seconds). Resonance field will damage all enemies within the field for a proportion (35%) of the highest damage attack launched within set periods (every second).
    Ability 1: Starts battles with one mana. Normal attack deals flame-elemental damage. Increases the power of ranged attacks (15%), and range attacks will have a chance (3.5%) to inflict daze.
    Ability 2: Immune to blind. If there is a warrior in front of him, increases own attack power (30%) and movement speed (30%).
    Party Ability: If there is a sword-wielding ally on the field, increases own attack power (40%) and critical rate (30%).
    Kizuna: Chance to inflict daze (5%) on normal attacks.

    February

    Marina
    Affiliation: VC
    Weapon: Rod
    Lb0 ATK 8600 / HP 5400
    Mlb MAX ATK 10600 / MAX HP 7400
    ◆ Skill (1 mana)
    Restore a small amount of HP (55%) to all allies. Increase attack power (40%) and defense power (reduce damage by 2% of receiver attack) of all allies for a certain period of time (10s).
    ◆ Super Skill (1 mana)
    Recover a medium amount of HP (80%) to all allies and heal beyond their HP bar (known as overheal, this displays itself as a blue bar overlapping the green HP bar; overheals by up to 25% extra?). Increase attack power (50%)and defense power (reduce damage by 2% of receiver attack)of all allies for a certain period of time (10s).
    ※ The technique to be transferred (Denju)is "recover the HP (70%)of the all allies, furthermore to increase the attack power (45%) and defense power (reduce damage by 2% of receive attack) of all ally for a certain time (10s)."
    ◆ Ability 1
    Starts battle with two mana. Immune to daze.
    ◆ Ability 2
    Increase normal recovery amount (70%)and range.
    When super skill gauge is filled, the HP of the whole team recovers (30%), the attack power (10%)and movement speed of allies (30%)increase for a certain period of time (90s).
    ◆ PARTY ABILITY
    The attack power (20%)and defense(5%) of all <斬> (sword-wielders) allies in the battlefield are increased.
    ◆ Kizuna
    Starts battle with one mana. Immune to daze.

    Vorg
    Affiliation: VC
    Weapon: Slash
    Lb0 ATK 7900 / HP 7500
    Mlb MAX ATK 9900 / MAX HP 9500
    ◆ Skill (2 mana)
    Inflicts medium damage (11x) to all enemies within its own center range.
    ◆Ability 1
    On BOSS WAVE, the increase critical hit rate (15%) and recover own HP (5%/4s) over time.
    Damage vs dragons increases (50%).
    ◆Ability 2
    Increase attack power (50%) and movement speed (10%) per wave (as they pass, caps at 100%).
    Withstand death once, HP recovers (4250), become invincible (for 3s). Increase attack power (20%) for a certain period time (50s).
    ◆ PARTY ABILITY
    When there is an ally with <魔> (wand) weapon in the battlefield, increase own critical hit rate (20%).
    ◆ Kizuna
    Critical hit rate (7%) and power (1.5x-->1.6x)increase.

    Linia
    Affiliation: Soul Island
    Weapon: Bow
    Lb0 ATK 7400 / HP 4600
    Mlb MAX ATK 9400 / MAX HP 6600
    ◆ Skill 1 (1 mana)
    Inflict medium damage to all enemies (7x) within the specified range (5 squares in front of her that make the shape of an X).
    ◆ Skill 2 (1 mana)
    【Last Column】 Recover a small amount of HP (13%/3s, 5 times)to all allies over time. At the same time, cure seal.
    ※ The Denju is "recover a small amount of HP to all allies over time, cure seal at the same time".
    ◆Ability 1
    The rotation speed of the mana reel slows down (1/3rd speed). It becomes easier to get two or more mana (+10%, +5% for 3 mana).
    ◆Ability 2
    At the start of the wave (excluding wave 1), increase the attack power (15%)and movement speed (20%) of all allies for a certain period of time (30s).
    When HP is over 50%, own attack power (50%) and movement speed (30%) increases.
    ◆ PARTY ABILITY
    The attack power of <Soul Island> affiliated allies (15%) in the battlefield rises.
    ◆ Kizuna
    It becomes easier to get two or more mana (3% 2 mana, 1% 3 mana).
    At the start of each wave, the HP of the whole team recovers (4%).

    Airi
    Affiliation: 9T
    Weapon: Wand
    Lb0 ATK 7600 / HP 4400
    Mlb MAX ATK 9600 / MAX HP 6400
    ◆ Skill 1 (1 mana)
    【Terrain change】 Change the terrain to wasteland for a certain period of time (120s obviously).
    ◆ Skill 2 (1 mana)
    【On Terrain】 When it is wasteland, give small damage (3x) to all the enemies on the linear range and inflict curse. Curse inflicted from this skill deals a fixed additional damage (2000) per hit for 5 hits.
    ※ The Denju is "【Terrain change】 Change the terrain to wasteland for a certain period of time"
    ◆ Ability 1
    Long distance normal attacks will pierce enemies.
    Chance to poison enemy on normal attack with certain probability.
    ◆ Ability 2
    Damage to poisoned / cursed enemies increases (40%)
    When the terrain is wasteland, the attack power (15%) and the critical hit rate of all allies are increased.
    ◆ PARTY ABILITY
    If you have a magician on the battlefield, increase own attack power (50%).
    ◆ Kizuna
    Long distance normal attack will pierce enemies.
    On wasteland terrain, attack power and defense power go up.Kizuna: Critical hit rate up (7%). Increase damage to downed enemies (35%).

    Leily
    Cost: 18
    Weapon: Wand
    Affiliation: Sage's Tower
    Max Attack/HP: 8800/6000
    Skill: Shoot 4 magic bullets (1.8x)in the air that hit random enemies and inflict freeze. 2 mana
    Ability 1: Attacks inflict ice damage. Increase attack(30%)/movement speed when above 70% HP.
    Ability 2: Increase long range attack power(25%), chance to inflict freeze on long range attack. Deal more damage(40%) to frozen enemies.
    Party Ability: Increase attack (10%)of all mages
    Kizuna: Immune to freeze. Chance to gain 2+ mana from slots up.

    Aqua
    Cost: 20
    Max ATK/HP: 9500/7200
    Affiliation: Traveler
    Weapon: Rod
    Skill 1: Heal all allies a small amount (55% of attack), and then increase their attack(30%)/defense(2% of receiver's attack)for a certain period of time (15s). 1 mana (also the Denju skill)
    Super Skill: Grant ally furthest from revival from death (once, ala Pherecydes). Upon death, ally will recover own HP (10000) and become temporarily immune to attack (3s) instead. 1 mana
    Ability 1: Immune to all debuffs. Increase healing amount (20%), move healing range in front of self.
    Ability 2: Increase healing amount (5% per mana, up to 40%) and range the more mana you hold. Heal all allies at the start of each wave (30%).
    Party Ability: Increase the attack (15%) of <Traveler> allies.
    Kizuna Ability: Heal all allies (5%) at the start of each wave.

    Aqua (free version)
    Cost: 20
    Max ATK/HP: 9400/7000
    Affiliation: Traveler
    Weapon: Fist
    Skill 1: Deal light damage (3x) to all enemies in dash range. 1 mana (Denju)
    Super Skill: Deal medium damage (5x) to all enemies in dash range + inflict down. 1 mana
    Ability 1: Increase melee attack power (40%) and speed. Increase healing power (67.5%), decrease delay between attack and healing.
    Ability 2: Heal the ally with the lowest HP (by 25%) every wave. Increase that same ally's attack(25%)/movement speed(20%)/critical hit rate(10%) for a certain period of time (25s).
    Party Ability: Increase the attack (10%) of <Fist> allies.
    Kizuna Ability: Increase attack (6%)and critical hit rate(5%).

    Megumin
    Cost: 20
    Max ATK/HP: 9890/6020
    Affiliation: Traveler
    Weapon: Wand
    Skill 1: Deal large fire damage (16x) to all enemies in front of self, take 80% HP to self as damage. This skill can only be activated the first time. 3 mana
    Skill 2: <Charge> Deal large fire damage (16x) to one enemy and all enemies in front of that enemy. Take 80% of HP to self as damage. Charging adds more power (2.5x more power/2.5s up to 4 times; after 10s, total skill multiplier is 26x) to skill as well as down. This skill can only be activated once. 3 mana (this is the Denju skill; Denju initial multiplier is 14x and max multiplier is 20x)
    Skill 3: Deal small damage (5x) to one enemy in front of self. 1 mana
    Ability 1: Increase long range power (15%). Increase attack on boss waves (30%).
    Ability 2: Restore own HP (3%/1.5s) when at the ally endline. On wave 4, gain 3 mage mana.
    Party Ability: Increase own attack (60%) if there is a :wizard: in the party.
    Kizuna Ability: Increase skill power(15%).

    Darkness
    Cost: 20
    Max ATK/HP: 9000/9900
    Affiliation: Traveler
    Weapon: Sword
    Skill 1: <Ally zone> Deal light (2.5x) damage to 3 random enemies. 1 mana
    Skill 2: <Enemy zone> Become invincible, but disable movement/attack for a period of time (10s). 1 mana
    Ability 1: Increase attack (7.5%, stacks up to 100%)/defense(0.5%) when hit 2 times for a certain period of time (continue getting hit to refresh). When poisoned/weakened/slowed/cursed, increase own attack (60%)/defense(10%).
    Ability 2: Increase defense (8%). When there are 2 allies behind self, increase defense (15%) further.
    Party Ability: Increase the defense (12%) of <Traveler> allies.
    Kizuna Ability: Increase defense (5%). Increase own attack (10%) and defense (5%) when poisoned/slowed.

    Valentine Yuni
    Affiliation: ST
    Weapon: Slash
    Max attack: 9750
    Max HP: 9150
    Skill: Deal medium damage (6x) to all enemies in dash range, inflict down at a certain probability (20%). Furthermore, create a field around self for a certain period of time (35s) that deals light damage (.3x every 2 seconds up to 17 times) and inflicts down at a certain probability (20%). (2 mana)
    Ability 1: When gaining :warrior: mana, increase own attack (30%), movement speed (30%), and critical hit rate (20%) for a certain period of time.
    Ability 2: Chance to inflict down on critical hit (25%). Lower the defense of downed enemies (20%). Increase the duration of down (1.5x longer).
    Party Ability: If there's a :warrior: on the field, increase own attack (50%).

    Valentine Remira
    Affiliation: HC
    Weapon: Impact
    Max attack: 9300
    Max HP: 9600
    Skill 1: [Enemy field] Deal light damage (5x)to all enemies in front of her and knockback (1 mana)
    Skill 2: [Ally field] Heal all allies (45% of attack), cure poison/weakness. When curing poison/weakness, grant temporary immunity to the status(15s) (1 mana) <this is her Denju
    Ability 1: Heal all allies (20%)at the start of the wave. Chance (10%) to gain mana when killing an enemy.
    Ability 2: When in enemy field, increase own attack (55%)/movement speed(30%). When in ally field, increase own attack(55%)/defense(10%).
    Party Ability: Increase the attack of all :warrior: (13%)
    Kizuna: Attack up(9%). Heal all allies (5%) at the start of the wave.

    Valentine Monami
    Affiliation: HC
    Weapon: Gun
    Max attack: 10700
    Max HP: 7700
    Cost: 24
    Skill 1: Deal damage 5 times (1.3x each)to 1 enemy in your row (1 mana)
    Skill 2: <Song> [Ally Endline] Increase 20% attack 20% defense of allies for 20sec, lower their movement speed by 20% for a certain period of time. Cannot move while skill is in use. (1 mana)
    Ability 1: When there's an ally in front of her, increase movement speed by 30%. If there are 2 or more allies in front of her, increase own attack by 35%, restore 4% HP per 4sec
    Ability 2: Immune to blind. At the start of each wave, increase all allies' attack by 10% and defense by 5% for 25sec
    Party ability: Increase attack of all <Holy Capital> allies by 15%
    Kizuna: Attack (9%) movement speed (20%) up. Restore own HP gradually over time (1%/4sec)

    March

    Peixe
    Cost: 20
    Affiliation: Soul Island
    Weapon: Fist
    Skill 1: Deal medium ice damage to all enemies in dash range, break any shields. 2 mana
    SS: Hit all enemies in jump range, inflict knockback/down. 2 mana (Denju)
    Ability 1: Start battle with 2 mana. Immune to slow.
    Ability 2: Increase attack/defense. After moving a certain distance, increase attack/movement speed/critical hit rate. Continue moving to extend/increase effect.
    Party Ability: Increase attack of all <Soul Island> affiliates.
    Kizuna: Start battle with 1 mana. Become immune to slow.

    Schule
    Cost: 20
    Affiliation: Sage's Tower
    Weapon: Sword
    Skill 1: <Transform> Transform into Super Schule for a certain period of time. Increase attack/defense/critical hit rate and enable long range guard. 1 mana
    Skill 2: When transformed, deal medium damage to all enemies in front + inflict knockback. This ends the transformation. 2 mana
    Ability 1: Increase melee attack/speed. Increase attack/movement speed when above 50% HP.
    Ability 2: HP regenerates. At the start of each wave, heal self.
    Party Ability: If there's a wand user, increase own critical hit rate.
    Kizuna: HP regenerates. Heal own HP at start of wave.

    Rhuana
    Max attack/HP: 9250/9750
    Cost: 20
    Affiliation: Holy Capital
    Weapon: Sword
    Skill: Increase all allies' defense/movement speed for a certain period of time, deal medium damage to all enemies in dash range. 2 mana
    Ability 1: At the start of each wave, give a barrier to all :knight: allies that reduces damage for 2 hits and blocks out poison/weakness. Increase attack if there are two allies behind her.
    Ability 2: If there are 3+:knight:, increase attack/defense of all :knight:. Chance to decrease damage taken from melee attack and counter.
    Party Ability: Increase own attack if there's a :knight: on the field.
    Kizuna: Immune to poison. Increase attack/def on boss waves.

    Mustapha
    Max attack/HP: 9450/9750
    Cost: 20
    Affiliation: Lake of Sand
    Weapon: Sword
    Skill: Deal medium damage to all enemies around self, inflict slow/blind. 2 mana
    Ability 1: Chance to inflict slow on normal attack. Lower the defense/attack of slowed/blinded enemies.
    Ability 2: Increase attack/movement speed when hitting enemies. Continue hitting to extend/increase effect. Increase gold gained from battle. Increase treasure chest drop rate.
    Party Ability: Increase attack of all :warrior:allies.
    Kizuna: Increase gold gained from battle. Increase treasure chest drop rate.

    Cecil
    Affiliation: Vice Capital
    Weapon: Bow
    Max ATK: 9350
    Max HP: 5550
    Cost: 18
    Skill: (2 mana) Install a mine in range that deals 0.5x damage to enemies that step on it up to 2 times. Then, deal 0.5x damage to a single enemy linear range and plant a bomb on that enemy to explode after a period of time and deal 7.5x damage to all enemies around target.
    Ability 1: Increase critical hit rate (20%)/power (+20%). 20% chance to inflict knockback enemies through critical hits.
    Ability 2: When self uses two mana, one time only increase attack (30%)/movement speed (40%)/critical hit rate (20%).
    Party Ability: Increase own attack (40%) if there is <Slash> user on field.

    Eireinus
    Affiliation: Demon
    Weapon: Wand
    Max ATK: 9100
    Max HP: 5800
    Cost: 19
    Skill 1: (2 mana) Deal 9x flame damage to all enemies in linear range.
    Skill 2: (1 mana) <Last Column> Deal 3.5x flame damage to all enemies in two adjacent lanes and inflict knockback.
    Ability 1: Ranged attack become flame elemental. Increase ranged attack power (7%) and penetrate enemy if do a finishing blow to the enemy.
    Ability 2: Increase own attack (50%) if there is <Demon> affiliation units on field, increase movement speed (30%) if there are 2 or more.
    Party Ability: Increase attack (10%)/critical hit rate (15%) of <Demon> affiliation units.
    Kizuna: Increase attack (9%)/critical hit rate (7%).

    Zuviad
    Skill (3 mana): Deals extreme fire damage (16x) to all surrounding enemies
    Abi1: poison/weakness immunity. When others reach chain 2nd, reduce 1 mana needed for own skill
    Abi2: increase atk (50%) and spd (30%) when on enemy territory. At boss waves, increase critical rate (30%)
    Party abi: increase own atk (40%) if archer is present
    Kizuna: reduce damage from weakness (50%). Increase skill power (12%)

    Nafvam
    Skill (1 mana): Deal small damage (4.5x) to 1 enemy in linear range and spread to all enemies around the target and inflict slow
    Abi1: poison/weakness immunity. 20% chance to increase enemy's damage taken (15%) and reduce their spd (30%) for 20sec with normal attacks. 100% chance if hit by skill
    Abi2: increase long range attack power (10%) and increase arrow speed. Increase atk (25%) and spd (30%) if hit enemies 5 times for 20sec, keep hitting to prolong effect
    Party abi: increase own atk (40%) if soldier is present
    Kizuna: reduce damage from weakness (50%). Increase long range attack power (9%)

    Pharzuph
    Skill (1 mana): Creates a region that deals (0.5x) damage to enemies over time (every 0.3sec) for 2.5sec
    Abi1: poison/weak immunity. Lifesteal on hit (10% of damage dealt), increased effect on skill (50% of damage dealt)
    Abi2: HP > 50%, increase atk (50%) and spd (30%). Each time use own skill, increase atk (10%) for 20sec, increase effect with each enemy on field (5% per any extra enemy)
    Party abi: atk aura for demon affiliation (15%)

    Ebano
    Skill (2 mana):
    Increase attack (20%), movement speed (30%), and attack speed (25%) for 32 seconds. In addition, if you defeat 4 enemies during this duration, refund 1 mana.
    Furthermore, when landing a hit, summons vines that will damage enemy (0.3x) and high chance to cause slow (75%) for 45 seconds.
    Abi 1:
    Increase long range attack (20%). Chance to inflict slow (20%).
    Increase own attack power when there is a slowed enemy in the field (20%). Extra 5% for each enemy after first one.
    Effect of slow inflicted by Ebano is 20% longer.
    Abi 2:
    Slowed enemy have their defense reduced by -20%.
    When ally unit is killed, increase own attack (40%) by 30 seconds. Stackable, no upper limit.
    Party ability:
    Increase own attack (50%) if there is <Soul Island> ally on the field
    Kizuna:
    increases long range attack (6%).
    When ally unit is killed, increase own attack (12%) by 8 seconds. Stackable, no upper limit.

    Eris
    Skill 1: [1 mana] <Ally field> Enchantment - Hell's Flame
    Deals additional fire element damage (0.5x) after her normal attack + break shield for 20 seconds.
    Skill 2: [2 mana] <Enemy field> Enchantment - Ice Age
    Deals additional ice element damage (1.25x) after her normal attack + freeze for 11 seconds.
    Ability 1:
    Start battle with 1 mana.
    Increase attack (25%) and critical hit rate (15%) of ally closest to self at start of next wave, for 25 seconds.
    Ability 2:
    Increase attack (25%) and movement speed (15%) after dealing 8 hits, for 20 seconds. (Continue attacking to extend effect).
    When there is a wand user on the field, increase own attack (50%) and defense (15%).
    Party ability:
    Increase attack (12%) of all wand users.
    Kizuna:
    Increase critical hit power (10%).
    Increase defense (10%) vs. fire and ice damage.
    Kizuna: reduce damage from weakness (50%), lifesteal on hit (3%)
     
    Last edited: Jan 11, 2018
  2. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    April

    Filiana
    Max Atk 10020 / Max HP 6510 / Cost 20
    Weapon: Wand
    Affiliation: Sage Tower
    Skill: (1 mana)
    - Deal 10.5x damage to all enemies on a linear range and inflict down
    Super Skill: (2 mana)
    - Deal 14x damage to all enemies in range and inflict down (full screen 3x6 if she's on the middle lane of last column)
    Ability 1:
    - Start battle with 2 mana
    - When HP is 50% or more, increase attack (60%), defense (10%), critical hit rate (20%)
    Ability 2:
    - When SS gauge is is filled, heal all allies by 40% of HP
    - If there are more than 2 mages other than herself, increase attack (45%) and movement speed (30%)
    Party ability:
    - Increase attack (20%) for all Sage Tower units
    Kizuna:
    - Start battle with 1 mana
    - Increase defense (3%) and critical hit rate (7%)

    Parchelle
    Max Atk 9150 / Max HP 9850 / Cost 20
    Weapon: Blade
    Affiliation: Holy Capital
    Skill 1: (1 mana) <Ally field>
    - Heal all allies by 35% of own atk
    - Increase defense (10%) for all allies for 10s
    Skill 2: (1 mana) <Enemy field>
    - Deal 1.5x dmg to 1 enemy in front
    - Fully heal herself by 200% of atk
    Ability 1:
    - Heal all allies HP by 25% each wave
    - Give 1-time barrier that reduces damage taken by 5% of receiver's atk
    Ability 2:
    - Increase attack (50%) per wave (limit 100%)
    - Increase defense (20%) for 25s at the start of each wave
    Party ability:
    - Increase defense (15%) for all Holy Capital units
    Kizuna:
    - Heal all allies HP by 4% each wave
    - Increase defense (5%)

    Farlin
    Max Atk 9300 / Max HP 6500 / Cost 20
    Weapon: Bow
    Affiliation: Lake of Sand
    Skill 1: (1 mana) <Song>
    - Reduce damage taken for all allies by 7% of receiver's atk
    - Increase movement speed (30%) and grant immunity to slow to all allies
    - Lasts for 30s
    Ability 1:
    - Increase long range atk (30%)
    - When HP is at 100%, increase atk (50%)
    - 40% chance to restore 40% AP used after each quest
    Ability 2:
    - At the start of each wave, restore nearest ally's HP by 50% and increase that ally's atk (25%), movement speed (30%) and defense (15%) for 20s.
    Party ability:
    - Increase defense (15%) for all Lake of Sand units
    Kizuna:
    - Increase long range atk (9%)
    - Heal ally with lowest HP by 12% each wave

    Mishima
    Max Atk 9600 / Max HP 9600 / Cost 20
    Weapon: Blade
    Affiliation: Nine Territories
    Skill 1: (1 mana)
    - Change terrain to ship for 120s
    Skill 2: (1 mana)
    - 8 times 0.5x ice dmg to all enemies in linear range
    Ability 1:
    - Increase attack (45%) and movement speed (30%)
    - Critical has 20% change to break shield and knock back
    Ability 2:
    - When on sea-related terrains, increase attack (11%), defense (10%), and critical rate (15%) of all allies. Also increase own attack (30%) and own defense (10%).
    Party ability:
    - Increase attack (10%) for all blade users
    Kizuna:
    - Increase critical rate (7%)
    - On sea-related terrains, increase attack (20%) and defense (10%)

    Raaru
    Max Atk 9300 / Max 8800 / Cost 18
    Weapon: Blade
    Affiliation: Lake of Sand
    Skill: (2 mana)
    - Shoot 2 circular blades multiple times that deal damage to all enemies in their path (0.5x to/from enemy, 0.6x while hovering, up to 10 hits)
    Ability 1:
    - If there's a :cleric:, start battle with 1 :cleric: mana
    - When in enemy zone, increase own attack (35%)/movement speed (30%)/critical hit rate (20%)
    Ability 2:
    - Immune to slow
    - 15% chance (100% when using skill) to lower enemy attack (20%) for a certain period of time on a normal attack.
    Party ability:
    - If there's a :cleric:, increase own attack (50%)
    Kizuna:
    - Increase attack (9%)/movement speed (20%)

    Niiru
    Max Atk 9300 / Max 6500 / Cost 18
    Weapon: Holy
    Affiliation: Lake of Sand
    Skill: (2 mana) <Song>
    - Heal a small amount of HP (18% of atk) to all allies every 2s, lasts 30s. At the same time, cure down.
    Ability 1:
    - If there's a :warrior: on the field, start with 1 :warrior: mana
    - Increase healing amount (25%), range, and move healing range in front of self
    Ability 2:
    - At the start of each wave, heal all :warrior: (25%)
    - At the start of each wave, give a barrier to all :warrior: that reduce damage (0.5% of atk) for 2 hits
    Party ability:
    - Increase the defense of all Lake of Sand units (12%)
    Kizuna:
    - Increase healing amount (10%) and range

    Floria
    Max Atk 9200 / Max HP 9400 / Cost 18
    Weapon: Spear
    Affiliation: Holy Capital
    Skill: (2 mana) <Song>
    - Increase the atk (40%) and def (3% of receiver's atk) of allies for 30s
    Ability 1:
    - At the beginning of each wave, increase critical rate (10%) and movement speed (30%) of ally knights for 20s
    - During boss waves, gradually recover allies' HP (3% every 6s)
    Ability 2:
    - Slow the mana slot rotation speed (33%)
    - Every time a knight (excluding self) activates a skill, raise that knight's atk and def (3%) for 20s
    Party ability:
    - Increase atk of all Holy Capital allies (15%)
    Kizuna:
    - Increase atk (6%) and def (5%)

    Eren Yeager
    Max Atk 9500 / Max HP 9000 / Cost 20
    Weapon: Blade
    Affiliation: Traveler
    Skill: (1 mana)
    - Dash to furthest enemy and deal 3.5x damage to all enemies on the way
    Super Skill: (2 mana) <Transformation>
    - Transform into Titan, increase atk (45%) and def (15%), gradually restore own HP (2% per 2s)
    - Deal 6.5x dmg to all enemies in vanguard range
    Titan Skill (2 mana):
    - Deal 0.65x dmg 8 times, then another 7x dmg hit to all enemies within range and knock back
    Ability 1:
    - When facing a boss wave, increase atk (15%) and def (5%), gradually restore own HP (1.5% every 3sec)
    - Restore own HP (25%) at the start of each wave
    Ability 2:
    - Increase atk (40%) and movement spd (30%)
    - Deal more dmg (50%) and take less dmg (5%) to/from giants
    - Endure fatal hit once, become invincible for 1 s and recover 3000 HP
    Party ability:
    - When a soldier other than self is on the field, increase own critical rate (20%)
    Kizuna:
    - Restore own HP (9%) at the start of each wave
    - When facing a boss wave, increase atk (10%) and def (5%)

    Levi
    Max Atk 9900 / Max HP 9500 / Cost 20
    Weapon: Blade
    Affiliation: Traveler
    Skill: (2 mana)
    - Dash to furthest enemy and deal 2.75x damage multiple times to all enemies on the way
    Ability 1:
    - Increase critical power (1.5x -> 1.8x)
    - For every enemy slain, increase atk (7%), and temporarily (25s) increase movement spd (10%) and critical rate (4%)
    Ability 2:
    - When there are 2 or more soldiers on the field excluding self, increase own atk (50%) and movement speed (30%)
    - Increase critical rate (15%) for 30s at start of each wave
    Party ability:
    - Increase all sword users' atk (15%)
    Kizuna:
    - Increase critical power (1.5x -> 1.65x) and def (3%)

    Mikasa Ackerman
    Max Atk 9300 / Max HP 9000 / Cost 20
    Weapon: Blade
    Affiliation: Traveler
    Skill: (2 mana)
    - Dash to furthest enemy and deal 4.5x damage twice to all enemies on the way
    Ability 1:
    - At start of each wave, increase nearest ally's atk (20%) and def (10%) for 25s.
    - When using own skill, slightly fill all allies' SS gauge (if any)
    Ability 2:
    - Has 12% chance to drop 1 mana for every enemy slain
    - After moving for ~3 spaces, increase atk (10%) and critical rate (2.5%) for 20sec, keep moving to stack and prolong the effect (can stack 5 times)
    Party ability:
    - When a soldier other than self is on the field, increase own atk (40%)
    Kizuna:
    - Increase atk (3%) and critical rate (7%)

    Cuniali
    Max Atk 20000 / Max HP 15000 / Cost 40
    Weapon: Wand
    Affiliation: Demon
    Skill: (2 mana)
    - Summon 5 orbs that deal 0.2x each orb every 3s to furthest enemy and inflict slow/blind, lasts 90s
    Ability 1:
    - Increase long range attack (20%). Normal attack has 30% chance to inflict slow/blind.
    - Immune to blind
    Ability 2:
    - Start battle with 1 rainbow mana
    - Increase atk with every mana held (30% at zero mana, up to 80% with 8 mana)
    - Chance to receive mana on kill (33%)
    Kizuna:
    - Increase the attack of all :wizard: (5%)

    May

    Barienna
    Affiliation: Soul Island
    Skill 1:knight::

    Transform terrain to night forest for 140s and give barrier that reduces dmg by 30% of receivers' atk once.
    Skill when in forest :knight::
    - Line attack, 3.5x, cast barrier once.
    Super Skill :knight::knight::
    Change to night forest, line attack, 13x, cast barrier twice.
    Ability 1:
    a)
    Start battle with two :knight: mana.
    b) Immune to all debuffs.
    Ability 2:
    a)
    Increase atk (40%) and movement speed by (30%).
    b) On forest terrain:
    Increase all allies atk (8%) and def (15%)
    and own atk (40%) and def (10%).
    Party ability:
    - Increase all Soul Island allies atk (20%)
    Kizuna:
    a) Start with 1 :knight: mana.
    b) On forest terrain:
    increase atk (20%) and def (10%)

    Patricia
    Affiliation: Vice Capital
    Skill :archer::archer::

    - Deal a large amount of damage (10x) to all enemies
    within range and inflict blind.
    Ability 1:
    a) If HP > 50%:

    Increase atk (50%)
    b) When idle for 2s:
    Increase atk (8%) andcritical rate (6%) up to 5 times.
    Ability 2:
    a)
    At the start of each wave, heal all allies (25%)
    b) Increase gold received at the end of battle (80%)
    Party ability:
    - Increase Vice Capital allies def (15%)
    Kizuna:
    a)
    Increase gold received (20%).
    b) Heal all allies per wave 4%)
    Dannady
    Affiliation: Holy Capital
    Skill :knight::

    - Dash forward and deal damage 3.5x,
    then boost all allies' atk (10%) for 10s.
    Ability 1:
    a) If on 1st column of enemy field:

    increase atk (50%), def (10%), critical rate (20%).
    b) If on 2nd column of enemy field:
    increase atk (15%), def ( 5%), critical rate (10%).
    c) If on 3rd column of enemy field:
    increase atk (10%), def ( 5%), critical rate (10%).
    Ability 2:
    a) At the start of each wave:

    Heal own hp (40%).
    b) Increase knight's atk (8%), def (5%) & movement speed (30%)
    Party ability:
    - Increase spear users atk (10%)
    Kizuna:
    - Increase atk (9%) and heal own hp per wave (15%)

    Ibuki
    Affiliation: Nine Territories
    Skill :warrior::warrior::

    - Deal large damage (10x) to surrounding area and inflict slow.
    Ability 1:
    a) If HP < 85%:

    Increase atk (10%), critical rate (5%), and critical dmg (5%).
    b) If HP < 70%:
    increase atk (15%), def (15%), critical rate (15%), critical dmg (5%).
    Ability 2:
    a) On wasteland terrain:

    Increase atk (30%) and movement speed (30%).
    b) Increase experience gained (35%).
    Party ability:
    - When another :warrior: is present, increase own atk (50%).
    Kizuna:
    - On wasteland terrain:

    Increase exp (10%), atk (20%) & def (10%).

    Claudtedd and Bastian
    Affiliation: Sage's Tower
    Skill :wizard::wizard::

    Deals medium damage (7.5x) to enemies in the lanes
    at each side of Claudtedd.
    Ability 1:
    a) At the start of each wave:

    Increase the ATK (20%) and DEF (10%) of the two closest
    allies for a certain period of time (20s).
    b) At the stat of each wave:
    Heal the two closest allies (25%)
    Ability 2:
    - If Hp is at 100%:

    Increae own ATK (50%) and movement speed (30%).
    Party ability:
    Increase the DEF (12%) of all Sage Tower Units.
    Kizuna:
    - At the start of each wave:
    Recover HP (12%).
    Bastian:
    Skill:

    Deals medium damage (7.5x%) in linear range,
    then return to original position.
    Ability:
    a)
    Can attack with normal power in close range,
    however cannot perform long ranged attacks.
    b) If in enemy territory:
    ATK (40%) and DEF(15%) goes up and gradually recovers HP (2% every 3s).
    Carlin
    Affiliation: Sage's Tower
    Skill 1 :wizard::
    - Once per battle:

    Raises own ATK (20%) and movement speed (20%) for 90 seconds.
    Skill 2 :wizard::wizard::
    - Jump:

    Deals medium damage (11.5x) to enemies in front and inflict down,
    Ability 1:
    a)
    Increase own ATK (35%) and attack speed rate (1.5s per hit),
    however cannot perform long ranged attacks.
    b) Increae critical hit rate (40%).
    Ability 2:
    a) When there are two or more mage allies behind:

    Increase own ATK (20%) and DEF (10%).
    b) 30% Chance to reduce damage (50%), counter (2x) and inflict down
    like responce to enemy attacks (cool down of 6 seconds).
    Party ability:
    - When there is a mage ally:

    Increase own ATK (40%) and movement speed (40%).
    Kizuna:
    Increase critical hit rate (?%) and critical hit power (?%).

    June

    Tsuru
    Skill 1: :warrior: Temporarily increase ATK (30%) & DEF (15%) to all allies. (20s)
    SS: :warrior: 25 hits of small damage (0.14/hit) to all enemies in direct contact, then 1 hit of moderate (1.6x) + knock down. Afterwards all allies ATK (40%) & DEF (20%) & MOVSPD (30%) buff. (20s)
    This is denju skill, although 26th hit becomes small damage instead of moderate
    1st Ability: Start battle with 2 :warrior: manas. Chance to get mana on kill (25%), and increase ATK (50%) & DEF (5%) if at least 1 mana is held. (Okay by observation it looks like her ATK increase/ different type of mana)
    2nd Ability: When SS gauge fills, increase own ATK (70%) & DEF (10%) & MOVSPD (20%) & critrate (20%) for 120s. Also, increase ATK (5%) & DEF (10%) & MOVSPD (30%) to all <sword> allies, and grant them periodical HP regen. (250 HP/ 4 s)
    Party: mandatory 20% 9T aura
    Kizuna: Start with 1 mana, and increase ATK (9%) & DEF (7%)

    Angelica
    Skill: :warrior: Moderate damage (6.5x) to all enemies in direct contact + Daze
    1st abi: Killstack (6%) + HP regen on kill (10%). Also increase power of crits. (1.5 -> 2)
    2nd abi: Become invisible, and increase MOVSPD (15%/ 1s) to the upper limit (10 times) while in this state. Also, build up ATK (20%/ 0.6 s) while not attacking. (50% cap)
    Party: increase own ATK if :warrior: ally is present. (50%)
    Kizuna: crit power up (10%), also ATK (15%) & DEF (10%) boost if on town/castle terrain

    Wivea
    Skill: :cleric: Small HP recovery (50% of atk) + Seal cure + Seal immunity (10s, only for those who were cured from Seal), and temporary ATK buff. (35%, lasts 10 s)
    1st abi: Immune to Seal, and increase SS gauge meter (15%) for all allies when using own skill.
    2nd abi: Normal heals range and power up (20%), and increase them even more for each mana held. (5%/mana, max 40%)
    Party: SI ATK aura (15%)
    Kizuna: Immune to Seal, normal heals range and power up. (10%)

    Febrya
    Skill 1: :wizard::wizard: For 30s, all party members gain an additional fire-attribute chasing attack when hitting with a normal attack. (0.5% /each) Skill can only be used once per quest.
    This is denju skill however active time is reduced to 20s
    Skill 2: :wizard: Small fire damage to all enemies in a line. (5%)
    1st abi - Deals full damage for melee attacks. Attack speed increased. (2s ->1.5s) Normal attacks deal fire attribute damage. Increase own ATK when there are 2 allies are behind her. (50%)
    2nd abi - Increase ATK when holding more mana. (8.75% /mana) Reduce damage from incoming long distance normal attacks (80%) and reflect them with a fire-attribute attack (1x), 5s cool down.
    Party Abi - Raise ATK for spear wielders. (10%)
    Kizuna - Ranged characters deal full damage for melee attacks. Reduced damage from incoming fire-attribute attacks. (80%)

    Baldur
    Skill: :warrior::warrior:: Moderate dmg (8x) to all enemies in front of him + Daze, and then temporary ATK buff (25%) to all allies for 20s
    1st abi: Self waveheal (40%), also temporary increase of all :warrior: DEF (15%) each wave start for 25s
    2nd abi: When HP >=50%, ATK (40%) & DEF (10%) up, and increase own ATK (3%) & DEF (1%) for 20s after being hit twice (keep getting hit to prolong effect, 75% atk 25% def cap)
    Party: ATK (15%) & DEF (10%) aura to MP
    Kizuna: Self waveheal (15%), also if HP>= 66% ATK up (9%)

    Mitzgitari
    Skill: :archer::archer::archer: damage one random enemy (2x) and explodes around with 1x power for every 4s and inflict Slow up to 25 times (50x in total for 3 mana :eek:)
    1st abi: Long-range attacks power up (50%), and have 40% chance to inflict Slow. Increase own ATK proportionally to number of present enemies Slowed (10% for first and 5% for every additional one), and deal more dmg (30%) to Slowed enemies.
    2nd abi: Start battles with 1 rainbow mana. Increase own ATK (30%) & MOVSPD (50%) for 90s when using her own skill, at the same time lower enemies DEF (10%) for 20s
    Kizuna: 5% :archer: aura

    Roscar and Beardad
    Skill: :cleric::cleric: Recovers an amount of HP (9% of her attack) whenever an ally gets hit, lasts 10 times/ ally
    Ability 1: Increase heal amount (25%) and wider range. When activate skill in 2nd chain, gets 1 mana back. Can be done 3 times. (would be nice if this works with denju, but idk if it is atm).
    Ability 2: On wave advance, recover one ally's HP (30%) nearest to Roska.(which ends up being the Golem) Also give them a barrier that decrease damage (2% of receiver's atk) for 3 hits.
    Party: Increase defence for Soul Island units (12%).
    Kizuna: Recovery up (10%), wave heal ally with lowest hp (9%)
    Golem:
    Skill: Deal moderate damage (8%) to all enemies around self and knock them back
    Abi: when there are 2 or more allies are behind, increase own ATK (20%) & DEF (15%) & MOVSPD (10%). Also, when taking dmg twice, increase ATK (2%) and DEF (2%) fro 30s, keep getting hit to prolong effect.

    Ky Kiske
    Skill :knight::knight: (denju): moderate dmg (8.5x) to all enemies in linear range
    SS :knight::knight: : 5 times dmg (2.6x each) to all enemies in dash range and inflict slow
    Abi1: immune to slow. Further reduce dmg taken from guarding (0.4x -> 0.1x)
    Abi2: when in front of 1 ally, increase ATK (30%) & DEF (10%). When in front of 2 allies, further increase ATK (35%), MOVSPD (30%) and gradually restore HP (2%/4s)
    Party: defense aura for all travellers (12%)
    Kizuna: immune to slow. Increase atk (6%)/movspd (15%)

    Sol Badguy
    Skill 1 :warrior::warrior: : Deal moderate dmg (8.5x) to all enemies at the vanguard and knock them back
    SS1 :warrior: : transform to gear mode, boost ATK (20%), DEF (20%), MOVSPD (40%), crit rate (20%) for 30s. Extend transformation time with each enemy killed (5s)
    SS2 :warrior::warrior: (denju): can be used during gear mode, front range sweep (13.5x), but ends transformation immediately upon use
    Abi 1: increase crit rate (20%), crit pow (20%) when on enemy side. Increase atk (4%) movspd (2%) for 30s with every hit, keep hitting to stack and prolong effect
    Abi 2: HP gradually recovers (3%/2s). Revive once with 100% HP and become immune to damage for some time afterwards
    Party abi: boost atk (50%)when another is present
    Kizuna: Increase atk (9%), gradually recover HP (1%/4s)

    Dizzy
    Skill :wizard::wizard: (denju): small ice dmg (4x) and freeze, then small fire dmg (4x) and down to all enemies in front
    SS :wizard::wizard:: full screen sweep (0.97x 15 times = 14.55x), cannot do normal attack during skill invoke
    Abi 1: increase long range normal attack (25%). Reduce ranged dmg taken (50%) and reflect (1.25x) cannot use this continuously (6s cool down). 20% chance to get mana if enemy is killed by own skill/SS
    Abi 2: each wave advances, heal all allies (30%) and boost their atk(15%)/crit rate(10%) for 30s
    Party abi: boost own atk (50%) if a sword user is present
    Kizuna: increase long range normal attack (9%), heal all allies each wave (4%)

    Elphelt
    Skill :archer: (denju): vanguard small dmg (3.5x) and knock back
    SS ::archer::archer: Huge dmg (14x) to 1 enemy in linear range and big splash to all surrounding and inflict down
    Abi 1: increase long range normal attack (25%), also bullets pierce through defeated enemies. Upon gaining mana, boost own atk(40%)& crit rate (20%) for 40s
    Abi 2: easier to get 2 or 3 mana from slot (5% for 2 mana and 2% for 3 mana). Whenever an ally or self uses skill, heal all allies (20%) and boost their def (2%) & movspd (3%) for 120s
    Party abi: atk aura for all travellers (20%)
    Kizuna: increase crit rate (7%) and boost mana rate from slot (3% for 2 mana and 1% for 3 mana)

    Angel Rose
    Skill 1: :warrior: Transform into Angel Rose. During transformation, ATK (16%) and ctitrate (10%) increases. (Think konbus from SW ollab)
    Skill 2: :warrior::warrior: (during transformation) Deal medium damage to those in range (8x), and inflict knockback.
    This is denju skill
    Ability 1: When on the battlefield with an ally with the same ability name (aka Sumire/ friend Meguru), increase own ATK (10%) & DEF (20%) & MOVSPD (20%)
    Ability 2: During boss waves, increase MOVSPD (20%) & ctitrate (15%)
    Party: if there is a <sword> ally on field, increase ATK (30%)
    Kizuna: On boss waves, increase ATK (10%) & DEF (5%)

    Angel Sapphire
    Skill 1: :warrior: Transform into Angel Sapphire. During transformation, MOVSPD (30%) and DEF (10%) increases. (think konbus from SW collab)
    Skill 2: :warrior::warrior: (during transformation) Deals 15 times of small damage (0.25) to all enemies in range, then deals medium damage (6x) and inflict knockback
    This is Denju skill
    Ability 1: When on the battlefield with an ally with the same ability name (aka Meguru/ friend Sumire), increase own ATK (10%) & DEF (20%) & MOVSPD (20%)
    Ability 2: During boss waves, increase MOVSPD (20%) & ctitrate (15%)
    Ability 2: After hitting fro 10 times, increase ATK (16%) for 20s, keep hitting to prolong effect.
    Party: if there is a <hammer> ally on field, increase ATK (30%)
    Kizuna: Increase crit power (5%)

    Red Angel
    1st skill <1st Chain or under; denju skill> :warrior: Dash, dealing small dmg (0.3x) to all enemies + knockdown; afterwards get pantsu (konosuba hi) and get one of three possible effects for self.
    1) (pink striped) 25% ATK for 30s
    2) (blue striped) Reduce dmg equal to 1.5% of receivers' atk for 30s
    3) (jaguar patterned) 30% ATK 30% SPD reduce bla bla 2% for 30s
    2nd skill <2nd Chain or higher> :warrior::warrior: : Jump and deal moderate dmg (11.5x) to all enemies in landing spot + knockback, and inflict Daze.
    1st abi: Start battle with 1 :warrior: mana. Upon gaining :warrior: mana temporarily boost ATK (30%) & MOVPSD (30%) for 40s
    2nd abi: Boost own critrate (20%) and critical power (30%) on enemy's territory.
    Party: If <bow> user is on field, boost own ATK (50%)
    Kizuna: ATK (9%) & MOVSPD (15%) & crit power up (5%)

    Blue Angel
    1st skill <1st Chain or below> :archer: Deal small dmg (4x) to all enemies in front of self and inflict Slow.
    2nd skill <2nd Chain or above; denju> :archer::archer: Periodically shoot arrow to damage all enemies in her line (1.1x for 10 times)
    1st abi: Arrows pierce on kill. If 2 or more allies are in front of her, boost own ATK (30%) & critrate.(30%)
    2nd abi: More chances to gain 2+ manas from slots (5% for 2 mana, 2% for 3 mana). Also, depending on number of manas gained from slots, boost all allies ATK & DEF; effect overwrites itself every wave (think Yashmu).
    1 mana: 5% atk 3% def
    2 mana: 12% atk 7.2% def
    3 mana: 22.5% atk 13.5% def
    Party: If :warrior: ally is present, boost own ATK (40%).
    Kizuna: Increase power of long-range attacks (6%) and boost critrate (10%).

    White Angel
    1st skill <1st Chain or below> :archer: Deal small fire-type damage (1x) to one enemy in her line and install a bomb on them (think Razanil). Bomb will explode after 1s, dealing small fire-type damage (3.5x) to all enemies around it.
    2nd skill <2nd Chain or higher; denju> :archer::archer: Deal moderate fire-type damage (9.5x) to all enemies in front of her.
    1st abi: Waveheal all allies (15%), and if own HP >=100%, boost own ATK (35%)
    2nd abi: If three :warrior::archer: present on field (self included), boost all :warrior::archer: ATK (16.5%) & MOVSPD (30%). Also, slow down rotation of mana slots to 1/3 of original speed.
    Party: If :warrior: ally is present, boost own ATK (40%).
    Kizuna: Waveheal all allies (5%)
     
    Last edited: Jan 11, 2018
  3. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    July

    :knight: Teresa
    SKILL 1: 1 Mana
    - Deal 9 hits(0.6x per hit, 5.4x) to all enemies in dashing range then return to activation point.
    SKILL 2: 2 Mana [Denju]
    - [Super][Combo] Deal heavy(15x) damage to all enemits in range and inflict knock-back. Increase ATK(30%), DEF(30%) and MOVSPD(30%) for a certain period of time(20%).
    ( The Denju will be 11x, 25% ATK, 25% DEF & 30% MOVSPD for 20 secs *winks*)
    ABILITY 1:
    - Starts battle with :knight::knight: mana.
    - Whenever you defeat an enemy, ATK increases(10% per kill, 100% MAX) and recovers HP(10% of damage).
    ABILITY 2:
    - When there is a Cleric present, Critical hit rate(40%) & critical hit power(1.5x-->1.7x) rises.
    - Boost ATK(20%), DEF(15%) & MOVSPD(30%) during combat.
    PARTY ABILITY:
    - When there is a <Holy Capital> ally, boost own ATK(60%).
    KIZUNA:
    - Start battles with :knight: mana.
    - Deal more damage to humans(35%).

    :cleric: Arietta
    *SKILL: 1 Mana
    -Recover HP of all allies(5x), cure slow & boost their ATK power(25%), allies gain immunity against slow for a certain period of time(20%).
    ABILITY 1:
    - The amount of normal recovery increases(40%).
    - The healing range expands(Just like with Marina & Wivea).
    - Every each wave advances, recover HP(40%) of the ally with the lowest HP.
    ABILITY 2:
    - When in the sub-party, boost all allies ATK(20%) and DEF(12%).
    - Gradually restore HP(8% of ATK every 4 secs) of an ally with the lowest HP.
    PARTY ABILITY:
    - Boost ATK(15%) of all <Holy Capital> allies when present in the battlefield.
    KIZUNA:
    - At the start of each wave, heal an ally with the lowest HP(9%).
    - The amount of normal recovery increases(7%).

    :warrior: Mimu
    SKILL 1: 1 Mana [Denju]
    - [Terrain] Change terrain into an urban area for 120 secs(town).
    SKILL 2: 2 Mana
    - When the terrain is an urban area, deal moderate damage(12x) to all in range and inflict knockback, also create an area in front of Mimu that temporary prevents movement for 10 secs, boulders will deal fixed 3000 damage.
    ABILITY 1:
    - When HP is 50% or more, ATK(15%) & DEF(5%) increases.
    - Every each wave starts, recover own HP(30% of Max HP).
    - As the wave advances, boost DEF(3% per wave, 50% MAX).
    ABILITY 2:
    - Boost ATK(15%), DEF(10%) & MOVSPD(20%) of all allies when they are in urban area (town). Further boost ATK(25%), DEF(13%) & MOVSPD(30%) for herself.
    PARTY ABILITY:
    - When there is a <Vice Capital> ally, boost own ATK(50%).
    KIZUNA:
    - When HP > 66%, boost DEF(6%).
    - Each time wave starts, recover own HP(9%).

    :wizard: Clauss
    *SKILL: 2 Mana
    - [Hold] Deal ice damage to one enemy in linear range and its surroundings(10x). Futhermore, the strength of the skill will increase according to the charge time(1.5x per sec), and if it reachs to MAX(3 times), tap the unit to activate and then deal all enemies in linear range and its surroundings and inflict freeze.
    ABILITY 1:
    - When not moving, ATK gradually increases(5% ATK per sec). There is an upper limit on the effect(50%), and resets when moving.
    - Normal attack becomes ice attribute.
    - During normal attack, there is a chance to inflict freeze(15%) on enemies.
    ABILITY 2:
    - If you possess :wizard: mana, ATK(50%) & critical hit rate(20%) rises
    PARTY ABILITY:
    - Boost ATK(16.5%) of all <Rod/Wand> users.
    KIZUNA:
    - Increase ATK(6%) and critical hit rate(5%) during combat.

    Demon Raid July 2017
    :knight: Fagal
    SKILL: 2 Mana
    - Jump attack that deals moderate(10x) damage to all enemies in range & break their shields, if any.
    ABILITY 1:
    - When HP > 50%, ATK(40%), DEF(10%) and MOVSPD(30%) increases.
    - When HP is 100% or more, DEF(40%) further increases.
    ABILITY 2:
    - Gradually restore own HP(2% of Max HP/ 2 secs).
    - DEF increases further(15%) and gradually(2% of Max HP) restore HP when you are in the enemy side.
    PARTY ABILITY:
    If there's a <bow> user on the battlefield, then ATK(50%) increases.
    KIZUNA:
    - Gradually restore HP(1% of Max HP/4 secs).
    - Increase DEF(7%).

    :archer: Reinlicht
    SKILL: 2 Mana
    - Inflict moderate(10x) damage to all enemies in the linear range & inflict slow.
    ABILITY 1:
    - When HP > 50%, ATK(30%), MOVSPD(30%) & critical hit rate(20%) rises.
    - When HP is 100% or more, critical hit rate(30%) further increases.
    ABILITY 2:
    -Gradually restore own HP(2% of Max HP/ 2 secs)
    - Chance(20%) to inflict slow in normal ranged attacks.
    - Damage increases(40%) for enemies who are suffering from slow.
    PARTY ABILITY:
    - If there is a :knight: present on the battlefield, ATK(50%) increases.
    KIZUNA:
    - Gradually restore HP(1% of Max HP/4 secs)
    - Critical hit rate(7%) rises.

    :cleric: Zalburis
    SKILL: 2 Mana
    - [Exceed] Heal HP(10x) & increase ATK(30%) & reduce damage taken(1.5% of receiver's ATK) to allies for a certain period of time(20 secs).
    ABILITY 1:
    - Normal recovery amount(30%) & range rises. Range is specific.
    - When allies reaching 2nd chain beside herself, reduce 1 mana cost for own skill.
    ABILITY 2:
    - HP gradually(4% of Max HP/2 secs) recovers.
    - Each wave advances, heal allies(20%) and cure blind/slow
    PARTY ABILITY:
    - Boost DEF(15%) for all <demon> affiliated units.
    KIZUNA:
    - HP gradually(1% of Max HP/4 secs) recovers.
    - Heal allies(4%) every wave.

    :warrior: Silva
    SKILL1: 2 Mana
    - Deal moderate(13x) damage to all enemies in range.
    *SKILL 2: 2 Mana [Denju]
    - [Super] Deal heavy(17x) damage to all enemies in range and knock them back.
    (Denju gives 12.5x instead)
    ABILITY 1:
    - When another Vice Capital unit is present, increase ATK(50%), DEF(10%), MOVSPD(30%).
    - To every ally that uses either sword/spear/hammer/fist, boost their critical hit rate(10%) and critical hit power(10%), including self.
    ABILITY 2:
    - Start battle with :warrior::warrior: mana.
    - When in enemy area, increase ATK(35%), critical hit rate(20%).
    PARTY ABILITY:
    - Increase all <Vice Capital> units' ATK(20%) and DEF(10%).
    KIZUNA:
    - Increase ATK(9%) & critical hit rate(10%).

    :warrior: Inuchiyo
    *SKILL: 2 Mana
    - Deal moderate(12x) damage to all surrounding enemies and knock them back.
    ABILITY 1:
    - Increase ATK(9%) with every wave advances.
    - When there are 3 or more warriors on the field, boost all warriors' ATK(18%) and DEF(15%).
    ABILITY 2:
    - There is a chance(50%) to reduce damage taken(60%), then deal a powerful counter-attack(3x), however, there is a cooldown(4s).
    - Also, revives once with 10000HP and increase ATK(50%), MOVSPD(30%), DEF(15%) for a long time(25 secs).
    - Boost(35%) exp gained from battle.
    PARTY ABILITY:
    - Increase own ATK(50%) if another warrior is present.
    KIZUNA:
    - Boost(10%) exp gained from battle.

    :archer: Sheeda
    *SKILL: 1 Mana
    - Deal light(6x) damage to an enemy with highest HP & inflict daze.
    ABILITY 1:
    - Increase long range ATK(20%).
    - After successfully landing 3 hits, increase ATK(35%) for a long time (30 secs), time resets with every extra hit.
    ABILITY 2:
    - At the start of each wave, heal own HP(25%).
    - Increase allies' MOVPSD(20%) and critical hit rate(10%) for a certain period of time(30 secs)(stackable).
    - Cast a one time barrier that prevents slow and reduces damage taken of receivers' atk(2%)for all warriors on the field.
    PARTY ABILITY:
    - Increase all <Maze Pass> allies' ATK(15%).
    KIZUNA:
    - Increase long range ATK(9%).

    New Tenma
    :warrior: Hizarbin
    *SKILL: 3 Mana
    - Reflected damage(2x), reduce(25%) damage taken.
    ABILITY 1:
    - Chance to inflict(40%) poison & inflict(20%) freeze on normal hits.
    - Deal more(60%) damage to poisoned/frozen enemies.
    - Every wave cast a 5-time barrier that reduce damage taken equal(0.25% of receiver's ATK) and immune to poison/weak/freeze to himself only.
    ABILITY 2:
    - Start battles with 1 rainbow mana.
    - When HP > 30%, Increase ATK(80%) & reduce damage taken(10%).
    - Heal(10%) allies' HP each wave
    KIZUNA:
    - Reduce(5%) damage taken for all :warrior:.

    Book 3 MC Revision
    :warrior: Helios
    SKILL: 2 Mana
    - Deal moderate(11x) damage to all enemies within dashing range and knock them back.
    ABILITY 1:
    - ATK(40%) and MOVSPD(30%) increases during combat.
    - Gradually restore own HP(5% of Max HP/5 secs).
    - Deal more(50%) damage and take less(20%) damage from white variants.
    ABILITY 2:
    - Attack power gradually(25%/sec for a total of 50% for 2 secs) rises when not attacking up to a certain limit, with the effect resetting upon attacking or activating a skill.
    PARTY ABILITY:
    - When the :cleric: is present in the battlefield, ATK(40%) increases & reduce(15%) damage taken.
    KIZUNA:
    - Gradually restore HP(2% of Max HP/6.5 secs).

    :wizard: Aliche
    SKILL: 2 Mana
    - [Combo] Deal moderate(11x) damage to all surrounding enemies and knock them back, then temporarily boost MOVSPD(30%) and shorten the interval(1.5 secs --> 1.05) between attacks for a certain(25 secs) period of time.
    ABILITY 1:
    - Decrease attack interval (2 secs --> 1.5 secs) & increase damage of melee attacks (100% --> 110%).
    - Decrease(100% --> 50%) ranged attack.
    ABILITY 2:
    - More likely to gain two or more mana from mana slots(8% for 2 mana/4% for 3 mana)
    - ATK(55%), MOVSPD(30%), and critical hit rate(50%) rises and damage taken falls(15%)when in the enemy zone.
    PARTY ABILITY:
    - Boost all <Magicians> ATK(15%) & reduce(10%) damage taken.
    KIZUNA:
    - More likely to gain two or more mana from mana slots(3% for 2 mana/1% for 3 mana)

    :warrior: Esharu
    SKILL 1: 2 Mana
    - [Combo] Deal 5 blows of light(1.1x) damage to all enemies in range, then deal moderate(7x) damage and knock them back.
    SKILL 2: 2 Mana
    - [Dance] Temporarily(30 secs) boost all allies' ATK(60%) and reduce(5%) their damage taken based on receiver's ATK when on the end line.
    ABILITY 1:
    - Own special may be activated once every battle for free when you have no mana,
    - Gain more(75%) gold from battles.
    ABILITY 2:
    - ATK(16.25%), reduce damage taken(2.5%), MOVSPD(20%) & critical hit rate(5%)(4 times MAX) temporarily(20 secs) rises upon moving a certain distance, with continued moving extending the duration.
    PARTY ABILITY:
    - When there is an :archer: present in the battlefield, boost ATK(40%) & reduce(15%) damage taken.
    KIZUNA:
    - ATK(6%) rises during combat.
    - Gradually restore(1% of Max HP/ 4 secs) own HP.

    :knight: Celeste
    SKILL: 2 Mana
    - [Combo][Area] Perform a jump attack that deals moderate(9x) damage to all enemies within range & inflict slow, then temporary(25 secs) reduce(30%) all allies' damage taken within certain area.
    ABILITY 1:
    - Immune to poison, seal & weak.
    - Deal more(30%) damage to enemies suffering from blind/poison/slow.
    ABILITY 2:
    - Gain one :knight: mana every two waves.
    - ATK(20%) & MOVSPD(15%)(Stackable 5 times) temporary(90 secs) rises and also restore(30%) HP when an ally activates their special.
    PARTY ABILITY:
    - Boost ATK(16.5%) & reduce(8%) damage taken for all <impact> users.
    KIZUNA:
    - Immune to Seal.

    :warrior: Amatsu
    SKILL 1: 1 Mana
    - Deal 100% of Amatsu's maximum HP in damage to all surrounding enemies, but also take 50% of his own maximum HP in damage.
    SKILL 2: 2 Mana
    - [Awaken][Combo] Deal 100% of Amatsu's maximum HP in damage to all surrounding enemies, then temporarily(20 secs) boost ATK(?%).
    ABILITY 1:
    - Critical hit rate(10%) rises while in combat.
    - Critical hit power(1.5x --> 2.2x) rises while in combat.
    ABILITY 2:
    - ATK(60%) and MOVSPD(40%) rises, also reduce(5%) damage taken when the Awakening Gauge is full.
    PARTY ABILITY:
    - ATK(40%) rises and damage taken falls(15%) when on the battlefield with a <:wizard:> ally.
    KIZUNA:
    - ATK(6%) and MOVSPD(15%) rises while in combat.

    August

    :cleric: Lilith
    Skill
    : 11% atk per 3s, last 10 times
    Super Skill: 13% atk per 4s, last 15 times, region buffs 20% atk 10% def for 60s
    (Denju: 11,5% atk per 4s, last 15 times, region buffs 15% atk 10% def for 60s)
    Ability 1: Start battle with 1 dual knight/cleric mana, add dual knight/cleric mana to the wheel
    Ability 2: Increase normal heal range and amount (15%), with a sword user on field, increase 60% more. Each wave advances, buff nearest knight's atk (20%), def (10%), speed (30%), crit rate and crit power (both 10%) for 25s
    Party Ability: 25% atk 10% def for HC units
    Kizuna: 1 mana start, increase healing range and 10% more healing amount

    :knight: Aries
    Skill
    (Denju): Deal medium damage in a linear range (11x) and inflict down
    Ability 1: Chance to get more mana from the wheel (6% for 2 mana, 3% for 3 mana rate). Has 20% chance to return mana on kill with normal attacks, 30% chance with skill. Also increase atk (30%) def (10%) for 45s whenever receiving knight mana
    Ability 2: When in front of 2 or more allies, increase atk (50%) def (10%). Boost all knights' atk (8%), def (5%) and movspd (30%)
    Party Ability: boost sword users' atk (10%)
    Kizuna: 6% atk, 3% for 2 mana and 1% for 3 mana rate

    :wizard: Katya
    Skill 1
    (2 mana): 9.5x to surrounding enemies and knock back
    Skill 2 (on allies rightmost lane - 1 mana - Denju): boost atk (28%), def (12%, but denju is 10%) and movspd (30%) for 20s
    Ability 1: deal 100% dmg at melee range and 1.5s per hit. When 2 allies are in front of self, increase 30% atk 10% def. When 3 allies are behind self, increase 30% atk 20% movspd
    Ability 2: Increase all mages' atk (3%), def (7.5%) and movspd (20%). When there are 3 or more mages on the field, increase own atk (50%). Restore HP equal to 4% dmg dealt from normal and critical attacks
    Party Ability: increase atk (15%) for Sages Tower units
    Kizuna: deals 110% dmg at melee range and life leech 2%

    Legend :warrior: Yoshino
    Skill
    (Denju): Deal small damage (4.5x) to enemies on two adjacent lanes and inflict slow, then deal medium damage (9x) to enemies on own lane and knock back
    Ability 1: Start with 1 mana, then get 1 more at wave 4 and wave 6. Increase 3.75% atk with every mana held (min 45% atk boost -> max 75% atk boost)
    Ability 2: Increase 10% crit rate. Has 20% chance to down and 30% chance to slow on crits. Increase 30% atk 20% def on slowed/downed enemies
    Party Ability: boost 50% atk if another warrior is present
    Kizuna: start with 1 mana, 5% chance to down and 15% chance to slow on crits

    :warrior: Aludra (Seaside Lady)
    Skill (2 mana)
    - Damage all enemies centered around self 5 times (2x each)
    Ability 1 - Increase attack (25%) and movement speed (30%). If there are 3+ soldier/archers on field including self, increase attack (15%) and defense (5%) for all soldiers and archers.
    Ability 2 - Increase chance of 2+ mana from roulette (6.5% for 2 and 2% for 3). Increase own defense (10%) and crit intensity (15%) for 25s when acquiring soldier mana.
    Party Ability - Increase own attack (50%) when an archer ally is present.
    Kizuna - Increase attack (9%). Increase chance of 2+ mana (3% for 2 and 1% for 3)

    :archer: Miyuki (Seaside Girl)
    Skill (1 mana)
    - [Resonance] Give ice element damage (3.5x) to all the enemies two spaces in front of her, and create a resonance field of ice element for 37.5 seconds.
    When attacking an enemy within the resonance field, give all of the other enemies within the field small damage (0.275x) every 1.5 seconds.
    Ability 1 - Normal attacks gain ice attribute. Increase ranged attack power (20%) and add 15% chance to freeze enemy. Range attacks piece when defeating an enemy.
    Ability 2 - On wave advance, heal all allies (20%). On wave advance, increase attack (15%) and crit rate (10%) for all allies for 30s.
    Party Ability - Increase own attack (50%) when a soldier ally is present.
    Kizuna - 5% Chance to freeze enemies on normal attacks

    :knight: Morgan (Captain)
    Skill (1 mana)
    - [When in enemy territory] Deal small damage (3x) to all enemies in front range and knock back.
    Skill (1 mana) - [When in ally territory] Increase attack (20%) and movement speed (30%) for all allies for 15s
    Ability 1 - Increase melee attack rate (1.5s/hit). Increase own attack (20%), defense (10%), and crit rate (20%) when in enemy territory. Recover own HP (15%) for every 1 mana used by anyone
    Ability 2 - Increase attack (16%), defense (10%), and movement speed (20%) for all knights and archers. Increase crit rate (20%) for <Pistol> and <Rifle> users.
    Party Ability - Increase own attack (40%) when an archer ally is present.
    Kizuna - Increase attack (9%). Increasechance of treasure chest drop (15%).

    Nanoha Collab
    :wizard: Takamichi Nanoha (Gacha)
    Skill
    : Shoot laser 12 times (0.75x each) to all enemies in range. Can't move while skill is active
    Denju: Shoot laser 12 times (0.6x each) to all enemies in range. Can't move while skill is active
    Super Skill: Great damage (16x) to a single enemy in linear range and explode to all enemies around it
    Ability 1: Long range attacks pierce with full power. Increase mana rate (5% for 2 mana and 3% for 3 mana). If there is one or more allies in front of her, increase atk (40%), movspd (10%) and crit rate (20%)
    Ability 2: During boss wave, boost all allies' atk (15%). When SS gauge is filled, increase atk (15%), crit rate (10%) and crit pow (15%) for 120s
    Party ability: Increase own atk (50%) if there is a sword user
    Kizuna: During boss wave, increase atk (20%)

    :wizard: Fate Testarossa Harlaown
    Skill (denju)
    : 4x dmg to all enemies in range and knock back
    Super Skill: 12 times (1.1x each) dmg to all enemies in range, can't move while skill is active
    Ability 1: Immune to slow. Melee atk has full power is at 1.5s per hit while melee. After moving for a while, increase atk (10%), movspd (20%), crit rate (7.5%) for 20, stacks up to 4 times, keep moving to prolong effect
    Ability 2: If there is one or more allies behind self, increase own atk (30%), def (10%) and crit rate (15%). Has 17% chance to drop mana upon killing enemies
    Party ability : Increase own atk (50%) if there is another mage
    Kizuna: Immune to slow. Increase crit rate (10%)

    :wizard: Hayate Yagami
    Skill 1
    : Deal 3.5x dmg to all enemies in 2 adjacent lanes
    Skill 2 (denju): (on last lane) Heal all allies' HP with 4x atk, then increase def (15%) for 15s
    Ability 1: Immune to seal. When there is another mage, increase own atk (60%) and def (10%). Upon using own skill, fill all allies' SS gauge by 10%
    Ability 2: Get 1 mana at wave 3 and 1 more mana at wave 5. Upon gaining mage mana, increase all allies' atk (12.5%), def (7.5%), crit rate (10%) for 25s, duration is extended when getting more mage mana
    Party ability: Increase all travellers' atk (15%)
    Kizuna: Heal self (12%) every wave

    :wizard: Takamichi Nanoha (Free)
    Skill (denju)
    : 8 times (1x each) dmg to all enemies in linear range, can't move while skill is active
    Ability 1: When HP is more than 50%, increase crit rate (20%) and crit pow (10%). increase 3.25% atk per mana held, increase 3.25% skill pow per slot without mana occupied
    Ability 2: Every wave advances, cast a 2-time blind-immune barrier that reduces damage taken by 3% of the receiver's atk to self and heal 1 ally with lowest HP by 25%
    Party ability: increase own atk (25%) if there is another mage on the field
    Kizuna: When HP is more than 66%, increase atk (6%)

    :wizard: Iris
    Skill (denju)
    : increase all allies' atk (30%) and def (15%) for 20s
    Ability 1: With each mana gained at mana slot, increase whole team's atk (4.5%) and movspd (10%), Effect is overwritten every wave
    Ability 2: When in sub party, boost main team's atk (10%) and crit rate (5%). Increase exp gained after battle (8%)
    Kizuna: Sub buff 3% atk

    Book 3 Addition
    :warrior: Oboro & Kagero
    Oboro
    Skill
    (2 mana): Jump attack that deals medium damage (8x) and knock back
    Ability 1: Increase atk (40%), def (5%), movspd (30%). When on enemy area, increase atk (20%), def (5%)
    Ability 2: Normal attacks have 25% chance to inflict poison. Increase atk (30%) on poisoned/slowed enemies
    Party Ability: Increase crit power (1.5x -> 1.7x) if another 9T unit is present (including buddy)
    Kizuna: increase atk (30%) on poisoned enemies
    ===========
    Kagerou
    Skill
    : Create a region that deals small damage (0.25x) and inflict poison/slow to all enemies within it every 1.5s for 37s
    Ability: After 5 hits, increase both Kagerou and Oboro's atk (20%), def (10%) and movspd (10%) for 25s, keep hitting enemies to prolong effect. Revive once, become invincible to damage for 3s and recover 4250 HP, then increase def (30%) for 30s

    September

    :wizard: Vienta
    1st skill <1 mana>:
    Launch 4 magic bullets (1.5x each) in the air, which fall at random enemies and their surroundings and inflict Slow. Afterwards boost all allies ATK (40%) and MOVSPD (30%) for 16s.
    2nd skill <1 mana/super/denju>: Launch 5 magic bullets (2.5x each) in the air, which fall at random enemies and their surroundings and inflict Slow. Afterwards boost all allies ATK (50%), DEF (10%) and MOVSPD (30%) for 16s.
    [denju numbers: 1x each bullet, boost atk (45%), def (10%) and movspd (30%) for 16s]
    Ability 1: Start battle with 2 :wizard: manas.
    If one ally is in front of self, boost own ATK (50%) and MOVSPD (20%).
    If 2 or more allies in front, further boost for ATK (50%), critrate (20%) and crit power (20%).
    Ability 2: Slow down speed of mana slots to 1/3 of normal speed.
    Boost ATK (5%)/DEF (10%)/crit power (10%) for all :warrior:allies, ATK (5%)/DEF (10%)/critrate (20%) for all :knight: allies, and ATK (5%)/DEF (10%)/MOVSPD (20%) for :wizard:/:archer:/:cleric: allies.
    Party Ability: <Souls Island> units atk up (20%)
    Kizuna: Start battles with 1 :wizard: mana, deal more dmg (30%) to slowed enemies.

    :warrior: Roro
    1st skill <2 mana/denju/enemy territory>:
    Deal moderate fire-attribute damage (11x) to all enemies in line, and knock them back.
    2nd skill <1 mana/allied territory>: Give fire attribute to all allies' attacks for 30s
    Ability 1: Attack 4 times to get ATK (50%)/DEF (5%) boost.
    Keep attacking to increase and prolong effect. Also self DEF up (3%) every wave.
    Ability 2: Boost <Maze Pass> units' DEF (5%)/critrate (10%), and if in front of 1 or more ally, boost self ATK (30%)/MOVSPD (30%)/crit power (10%).
    Party Ability: :warrior: allies ATK up (18%)
    Kizuna: ATK (6%)/DEF (5%) up, take less dmg (30% less) from fire-attribute attacks.

    :archer: Vidocq
    Skill <1 mana/denju>:
    Teleport to enemy furthest from self, deal small AoE damage (4x) to all surrounding enemies and inflict Blind. Then teleport to original location.
    Ability 1: MOVSPD (30%)/crit power (20%) up. Upon moving certain distance, boost own ATK (8%)/critrate (5%) for 30s up to 3 times. Keep moving to increase and prolong effect.
    Ability 2: If 2 or more :warrior: allies on field, self ATK (50%)/critrate (20%) boost.
    Also, normal attacks have 20% chance to debuff enemies ATK (-20%)/MOVSPD (-30%) for 20s, skill has this chance increased to 100%.
    Party Abiity: <Vice Capital> units ATK up (15%)
    Kizuna: MOVSPD (20%)/crit power (10%) up

    :cleric: Kuzunoha
    1st skill <1 mana/anywhere but back row of allied territory>:
    Small heal (45%) to all allies and cure Curse. Allies that got cured from Curse get immunity to it for 10s. Also boost ATK (30%) for 10s.
    2nd skill <1 mana/denju/back row of allied territory>: Create shikigami (think Macaroni) that attacks enemies with 0.2x atk every 6s, up to three shikigami at once for 32s. Shikigami Curse enemies. Curse inflicts additional fixed dmg for 10 hits afterward.
    Ability 1: Normal heals range and power up (20%). Move heal range forward.
    Also at the start of each wave heal weakest ally (30%).
    Ability 2: Immune to Curse. Enemies Cursed by self receive DEF (-20%)/MOVSPD (-40%) debuff.
    Can reduce damage dealt by ranged attack (50%) and reflect it back with 1.25x, but cannot be done consecutively (cooldown 6s).
    Party Ability: <9 Territories> units DEF up (15%)
    Kizuna: Immune to Curse, normal heals range and power up (10%)

    Mizkun Raid
    Jinran
    Skill (2 mana): deal moderate dmg (8.5x) to all enemies in linear range and inflict down
    Abi1: increase own atk (15%) /def (15%) /movspd (30%). If there are 2 or more allies attacking the same target, increase own atk (30%) and restore HP equivalent to dmg dealt (5% of dmg dealt)
    Abi2: during boss wave, increase own atk (25%) and crit rate (15%). During boss wave, increase all allies' atk (10%) and movspd (30%)
    Party abi: increase all spear users' atk (12%)
    Kizuna: increase atk (3%), further increase atk (10%) during boss wave

    Mizkun
    Skill (1 mana): deal small dmg (3x) to all enemies in front range, then increase all allies' defense (20%) for 10s
    Abi1: when holding either :warrior: or :knight: mana, increase own atk (30%) and def (10%). When receiving a ranged attack, reduce dmg taken (50%) then reflect it back with 1x power, can't use continuously (5s cooldown)
    Abi2: mana slot has 100% chance to appear dual :warrior:/:knight: mana. When there are 3 or more :knight: and :warrior: on the field, increase all :warrior::knight:'s atk (20%), def (10%), movspd (30%) and crit rate (10%)
    Party abi: increase own atk (40%) if :warrior: is present
    Kizuna: increase defense (5%). Guarding will be more effective (40% -> 35%)

    1500 Days Event

    Duke
    Skill (3 mana - denju): deals huge fire dmg (15x) to 1 enemy in linear range and explodes to its surroundings, also inflict down.
    Abi1: increase long range atk (35%) and skill power (35%), bullets pierce on killing enemies. When reaching 2nd chain, reduce mana for own skill
    Abi2: after attacking 6 times, increase atk (50%) and movspd (30%) for 30s, continue hitting to prolong effect. Increase crit rate (20%). During boss waves, increase all allies' crit rate (20%) and crit pow (10%)
    Party abi: boost OD units' atk (15%) and def (10%)
    Kizuna: increase long range atk (9%) and skill power (12%)

    Charlotte
    Skill (1 mana): heal all allies (5x) then increase all allies' movspd and crit rate for ?s
    Abi1: When at 80% HP or more, increase atk (12%) and movspd (20%)
    When at 90% HP or more, increase atk (12%) and crit rate (20%)
    When at 100% HP or more, increase atk (12%) and crit pow (15%)
    Abi2: heal 1 ally with lowest HP (30%) every wave. When at 100% HP or more, increase atk (5%) every wave. When at 90% HP or more, increase movspd (5%) every wave
    Party abi: increase all :archer:'s atk (15%)
    Kizuna: When HP > 66%, increase atk (9%)

    Merixel
    Skill (1 mana): increase atk (20%) and crit pow (20%) for 25s. If she manages to kill 3 enemies during this period, return :knight:mana
    Abi1: mana slot spins at a lower speed (50%) and increase mana rate from slots (5% for 2 mana and 2% for 3 mana). Upon receiving :knight:/:archer: mana, increase def (10%) and movspd (30%) for 45s
    Abi2: If there is 1 ally or more behind self, increase own atk (30%) and def (10%). If there are 2 allies or more behind self, increase own crit rate (20%). Crits have 20% chance to break shields
    Party abi: increase own atk (50%) if there is :archer: on the field
    Kizuna: increase mana rate from slots (3% for 2 mana and 1% for 3 mana)
     
    Last edited: Jan 11, 2018
  4. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    October

    Musika
    Skill 1: :archer: [Song] Summon 3 violins that deal dmg (0.4x) automatically to random enemies every 2s, then increase all team's atk (50%), def (reduce dmg equal to 3% of receivers' atk), movspd (20%) for 15s
    SS: :archer::archer: [Song] Summon 4 violins that deal dmg (0.5x) automatically to random enemies every 2s, then increase all team's atk (80%), def (reduce dmg equal to 6% of receivers' atk), movspd (40%) for 30s
    Denju: :archer::archer: [Song] Summon 4 violins that deal dmg (0.15x) automatically to random enemies every 2s, then increase all team's atk (60%), def (reduce dmg equal to 4% of receivers' atk), movspd (20%) for 30s
    Ability 1: Start battle with 2 mana. when SS gauge is filled, heal HP (30%) and increase def (10%), movspd (20%) for all allies for 90s
    Ability 2: Increase atk (50%), def (10%). Upon using 2 mana, increase atk (60%), movspd (20%), crit rate (20%), effective only once. have 15% chance to get mana upon killing enemies.
    Party Ability: Atk aura (25%) for LoS units
    Kizuna: Start battle with 1 mana, increase atk (9%), movspd (15%)

    Kyouka
    Skill: :warrior::warrior: Deal dmg (9.5x) to all enemies in dash range, if holding 4 mana or less, skill is 11.5x and also inflict knock back and down.
    Ability 1: Increase def (10%), movspd (30%). increase atk (40%), def (10%) when attacking oni enemies
    Ability 2: When in sub, increase main team's atk (15%). def (10%). further increase atk (3%) and crit rate (10%) for soldiers in main team. When moving to main team from sub, increase own atk (50%), def (30%), crit rate (20%), crit pow (20%) for 45s
    Party Ability: Increase own atk (60%) if another soldier is present
    Kizuna: Increase crit pow (5%). increase atk (20%), def (10%) when attacking oni enemies

    Bella
    Skill 1: :wizard: change terrain to night terrain for 120s
    This is denju skill
    Skill 2: :wizard::wizard: Deal ice damage (8x) to all enemies in front range and inflict freeze
    Ability 1: When HP>50%, increase atk (40%), crit rate (20%). Also life leech (3%)
    Ability 2: When at night terrain, increase own atk (30%), def (10%) and increase all allies' atk (15%), def (10%), movspd (20%)
    Party Ability: Atk aura (10%) for mages
    Kizuna: Lifeleech (3%). when at night terrain, increase atk (20%), def (10%)

    Remira
    Skill: :knight::knight: Deal dmg (8.5x) to all enemies in linear range and restore all allies' HP equal to dmg dealt
    Ability 1: Heal HP (25%) and increase atk (12.5%), def (10%) for all knight allies for 30s every wave
    Ability 2: at wave 3 and 5, give 1 knight mana. after moving for a while, increase atk (8.75%), def (2.5%), spd (10%), crit rate (5%) for 20s, maximum 4 times, keep moving to prolong effect
    Party Ability: Increase own atk (50%) when another knight is present
    Kizuna: Increase crit rate (7%), heal all allies' HP (5%) every wave

    Foreresu
    Skill::warrior::warrior: Dash forward, deals (10x) damage to all enemies and inflict slow.
    Ability 1: Atk (50%) and spd (30%) up. When in enemy space, atk (35%) and def (5%) up. Higher bonus (another 10% atk 5% def at enemy middle line and 5% atk 5% further inc at enemy furthest backline). Recover own HP (30%) each wave
    Ability 2: Chance (50%) to decrease damage received by 65% and counter attack with 4x power, inflicts slow, cooldown 6s. Decrease atk (20%) and atk spd (120% of normal speed) of slowed enemies.
    Party Ability: Increase defense (15%) of all warriors in the field.
    Kizuna: HP regen (2% per 6.5s)

    Lefiya Viridis
    1st skill: :wizard::wizard: [Anywhere but back row]: Deal moderate damage (8.5x) to all enemies in her line.
    2nd skill: :wizard::wizard: [back row] Fire 20 arrows in the air, which fall at random enemies and deal small fire-attribute damage (0.45x each, total: 9x).
    Ability 1: Increase power of long-range attack (15%). Slow down the rotation of mana slots (50%), and increases chances to get 2 mana (4%) and 3 mana (2%) from them.
    Ability2: Increase skill power (30%). When holding :wizard: mana, increases attack (25%), movspeed (30%), critical rate (15%).
    Party: If <sword>- ally is present, boost own ATK (40%).
    Kizuna: Increase power of long-range attacks (9%)

    Aiz Wallenstein
    Skill 1 (denju): :knight: Gives an additional hit (0.25x) to your normal attack for 33s. Denju is 28s
    Increase attack power (15%), defense power (10%) and movement speed (20%) and attack speed (1.5s/hit) for 30s. Denju for this effect doesn't include attack speed buff and lasts only 25s.
    Skill 2: :knight::knight: [Super] Inflicts damage (2.25x 6 times, total: 13.5x) to all enemies within dash range and knocks them back
    Ability 1: Immune to poison / weakness / down / seal. HP gradually recovers (3%/2s). After attacking 6 times, attack power (25%), defense power (10%), and movement speed (30%) will rise for a certain period of time (30s). Effect time will be extended each time you attack.
    Ability 2: Increase critical rate (20%) On Boss waves, all allies get increase crit rate (10%), and attack. (15%)
    Party Ability: Increase attack (60%) if there's another :knight: class in the field.
    Kizuna: Atk (15%) and Def (10%) increase on boss waves

    Riveria
    Skill 1 (denju): :wizard::wizard::wizard: [Not-Last Row] Deal all enemies in the vanguard area large ice damage (16x) and freeze them.
    Skill 2: :wizard: [Last Row] Restores HP to all allies (35%). Increase defense power (reduce damage equal to 2% of receivers' attack) of all ally for a certain period of time (15s).
    Ability 1: Starts battle with two mana. When HP is over 60%, attack (50%), movement speed (30%) and critical rate (20%) increase.
    Ability 2: Long distance normal attacks will pierce enemies. When not attacking, attack power gradually increases (25%/1.5s). There is an upper limit on the effect (2 times or 50% atk boost), and returning to normal when you perform normal attack or skill
    Party Ability: Increase attack (15%) of all mage class in the field.
    Kizuna: Long distance normal attack will pierce enemies, each time it pierces, the power will decrease by 78%.

    Finn
    Skill 1: :knight: [Transformation] Increase attack for self (35%) for 30s
    Skill 2 (denju): :knight::knight: [During transformation only] Jumps and randomly attack 3 enemies (5x each hit) within and inflicts daze, Ends transformation effect. Denju power is 4x each
    Ability 1: If one or more ally is behind himself, increase own attack (20%) and defense (10%). Chance (25%) to decrease damage (50%) and deals counter (4.6x) when taking a melee attack, cooldown 5s
    Ability 2: Increase the attack (15%), defense (10%), and movement speed (20%) of <sword> and <spear> units.
    Increase the attack (15%), defense (10%), and critical incidence rate (5%) of <wand> units.
    Party Ability: Attack increase (50%) if there's another :knight: class in the field.
    Kizuna: Atk (9%) and def (5%) increase.

    Teru
    Skill:
    :wizard: Peek-a-boo-boo: Move to the enemy with highest HP and inflict small damage (2.5x) on all enemies in area around self and inflict curse (curse: extra 1000 damage for 5 times)
    Ability 1: Increase own attack (10%) and defense (10%) when holding mage mana. Stealthed and immune versus non-special ranged attacks until enemies get close, however, specials will hit. Increase experience (35%) earned from battle.
    Ability 2: Increase chance of 2+ mana from roulette (5% for 2 mana, 2% for 3 mana), effect increases on night terrain (10% for 2 mana, 4% for 3 mana). Increase own attack (45%) and move speed (30%) on night terrain. Increase entire party's attack (15%), defense (10%), and crit rate (5%) on night terrain.
    Party Ability: Increase own attack (40%) when there is a mage unit on field (including buddy).
    Kizuna: Increase attack (20%) and defense (10%) on night terrain
    Wisp
    Skill
    - Imitation Peek-a-boo: Move to enemy with highest HP and deal small fire-attribute damage (4.5x) to all enemies in area around self and knock down.
    Ability- Regular attacks gain fire attribute. Reduce damage (-80%) from incoming ranged attacks and reflect them with fire-attribute damage (1x), but not for consecutive attacks (4s cooldown). Increase attack (20%), defense (15%), and movement speed (30%) on night terrain.

    Chaplin
    Skill
    :warrior::warrior:- Pumpkin Press: Deal medium damage (8.5x) to all enemies in front range, knock back, and inflict slow.
    Ability 1: Increase attack (20%) and defense (5%). When health falls below 50%, increase own crit rate (30%) and crit power (1.5x -> 2x) for 40s [that's cool, so it'll persist after heals]. When receiving fatal damage once, survive and recover 5000 HP and become immune to damage for 1s.
    Ability 2: Chance (25%) to knock down enemies on crit. Increase attack (15%) and defense (10%) for all <Club/Axe> users including self.
    Party Ability: Increase own attack (50%) when a club wielder is on the field (including buddy)
    Kizuna:When HP is below 50%, increase attack. (7%)
    Pumpkins
    Skill
    : Pumpkin's Yell: Allies in area around self gain increased attack (40%) and immune to death for 30s.
    Ability: Increase own attack (30%) and defense (15%) when a club user is on field. HP gradually recovers (2%/4s). When 2 or more characters attack the same enemy, recover own HP in relation to damage dealt (5%).

    November

    Velnar
    Skill 1 :wizard: - Volcano Blaze: Deal small fire-attribute damage (5.5x) to all enemies in front range and inflict stun.
    Skill 2 :wizard::wizard: - [Super Skill] Fire Fanatic's Volcano Blaze: Deal large fire-attribute damage (16.5x) to all enemies in front range and inflict stun. Afterwards, increase own attack speed (becomes 1.5s/hit) for 20s.
    Denju - Super skill, but with damage reduced from "large" to "medium" (16.5x -> 12x and attack speed becomes 1.75s/hit)
    Ability 1
    : Start battle with 2 mana. Regular attacks gain fire attribute. Increase own ranged attack damage (30%) and add chance (8%) to inflict stun.
    Ability 2: As enemies are hit, increase own attack (5%) and defense (0.5%) and movement speed (2.5%) for 35s. Increase crit rate (30%). On boss wave, increase entire party's attack (10%), crit rate (10%), and crit power (10%).
    Party Ability: Increase own attack (60%) when a <Sage Tower> ally is on the field.
    Kizuna: - Start battle with 1 mana. Chance (5%) to inflict daze on ranged attacks.

    Yugigi
    Skill
    :warrior::warrior: - Black Kemono's Claws: Deal small damage (3x) to 1 enemy in front and knock back. After, deal medium damage (9x) to all enemies in pursuit area [around target?] and inflict stun.
    Ability 1: When 1+ ally behind self, increase attack (40%), defense (10%), and move speed (50%). When 2+ allies behind self, increase crit rate (20%) and crit power (20%). When 2+ characters attack same target, recover own HP (6%) in relation to damage dealt.
    Ability 2: When HP falls below 80%, increase own attack (15%) but also increase damage taken (5%) for 40s. Effect increases further when HP falls below 60% (extra 20% atk and 5% damage taken, also for 40s). When activating own skill, increase own defense (10%) for 40s, with effect increasing in relation to more enemies on the field (2% more per enemy).
    Party Ability: Increase own attack (50%) when a mage ally is on the field [Kirarane V3 incoming]
    Kizuna: Increase crit rate (7%) and crit power (10%).

    Elisha
    Skill:
    :cleric::cleric: Heart's Pain Heal: Heal allies for medium amount (11% of own atk) whenever they receive damage, up to 13 times [Leah skill]. Afterwards, increase whole party's defense (25%) for 20s.
    Ability 1: Increase normal healing amount (30%), and reduce time to attack again after performing healing. Increase healing range (33% wider) when a soldier ally is on the field. Increase healing amount (15%) when archer ally is on the field.
    Ability 2: Acquire 1 mana every 2 wave advances, effective twice [waves 3 and 5]. On every wave advance, increase whole party's attack (10%), defense (5%), and crit rate (15%) for 25s.
    Party Ability:- Increase defense (15%) for all <Continent of Sin> allies.
    Kizuna: Increase healing amount (10%). Recover whole party's HP (3%) on wave advance.

    Sticchia

    Skill:
    :knight: Several Stich: Deal damage (0.1x each) to all enemies in touching range 7 times, then deal small damage (5x) once more and knock back.
    Ability 1: Increase crit rate (30%). After hitting enemies 7 times, increase attack (40%) for 30s and attacks inflict slow. Effect extends when continuing to hit enemies. On wave advance, recover HP (25%) of single ally with lowest health.
    Ability 2: Increase attack (16%), defense (10%), and movement speed (20%) for all <Spear> allies, including self. Increase attack (16.5%) and crit rate (10%) for all <Bow> wielding allies.
    Party Ability: Increase own attack (40%) when another <Spear> ally is on the field.
    Kizuna: Increase attack (20%) and defense (10%) on Town terrain. Recover HP (9%) of lowest health ally on wave advance

    Sabio
    Skill1 ( :archer: ): when not at the last line, deal 0.65x dmg 10 times to an enemy in line
    Skill2 ( :archer: - denju): when at the last line of ally side, boost team's atk (20%) and movspd (30%) for 15s
    Ability 1: increase long range atk (5%). When HP is at 100% or higher, increase atk (30%), movspd (30%) and crit rate (20%)
    Ability 2: When in sub, boost main team's atk (14%), def (5%). When the terrain is forest, further boost main team's atk (3.5%), def (6%) and also boost movspd (20%)

    Valley
    Skill ( :warrior: ): Deal small damage (4x) to all enemies in front range and inflict blind, then create an area in front of herself which periodically inflicts small damage (0.1x) and daze to enemies (every 1.3 seconds for 3 times).
    Ability 1: When in enemy terrain, increase attack (25%), defense (10%) and critical rate (15%). Increase the attack of all Sin Continent allies (18%).
    Ability 2: For each ally inflicted with Poison/Slow/Blind (self included), boost own attack (5% for first, 3% more for each additional), defense (10% for first, 2% more for additional), movespeed (30% for first, 4% more for additional) and gradually regenerate HP (3% every 5 seconds for first, 1% more for additional). Withstand a fatal blow once to gain 2 seconds of invincibility, regenerate 50,000 HP, and increase attack power (20%) for 40 seconds.
    Party Ability : Increase attack (40%) if on the field with a warrior ally.
    Kizuna : Increase critical rate (7%), and boost attack (20%) if poisoned/blinded/slowed.

    Zoey
    Skill ( :warrior: :warrior: ):
    Dash forward and deal 5 hits of damage to all enemies (2.1x per hit), inflicting slow, then teleport back to original location.
    Ability 1 : Increase attack (40%) and movement speed (50%). Normal attacks inflict slow at a 10% probability. Restore HP based upon damage dealt (6% for normal attacks, 7% for skill).
    Ability 2 : When defeating Blinded/Slowed/Poisoned/Dazed enemies, temporarily boost own attack (5% per enemy killed) and movement speed (5% per enemy killed) for 60 seconds. When using own skill, boost own attack (20% base, additional 5% for each enemy) and defense (5% base, additional 1% for each enemy) for a while, with effect increasing in relation to number of enemies of screen.
    Party Ability: If :cleric: ally is present, boost own attack power (40%).
    Kizuna : Movement speed up (15%) and restore own HP based on damage dealt (4%).

    Adelaide
    Skill ( :archer: ): Boost all allies' attack power (30%), but lower their defense (20%) for 15 seconds.
    Ability 1 : Increase power of long-range attacks (20%), and inflicts poison on normal hits (10%). On wave start, boost all allies' attack (10%) and defense (5%) for 20 seconds.
    Ability 2: When in sub party, main party receives an attack (12%) and defense (5%) bonus. Further increase the attack (8%) and defense (10%) of Sin Continent affiliated allies. Slows the speed of mana slot rotation (50%)
    Party Ability: When <Sin> ally other than herself is present, boost own attack power (60%).
    Kizuna : Start battles with :archer: mana

    Nui
    Skill ( :wizard::wizard: ) : Increase attack power (30%) for a certain period of time (70 seconds). Within the period of time, if 14 enemies are killed, gain 3 mana. After activating skill, deal medium damage (8x) to all enemies in front of you + knockback.
    Ability 1: Chance (5%) to gain mana on kill. Chance (30%) increases if killing with critical hit. Increase attack (20%), defense (20%), and movement speed (20%) for a certain period of time (30 seconds) after gaining mana.
    Ability 2: Increase melee attack power (20%) and speed (2 seconds -> 1.5 seconds). On boss wave, increase attack (20%). Increase critical hit rate (20%).
    Party Ability : If there's a <wand> user on the field, increase own attack (50%) and defense (10%)
    Kizuna: Increase attack (9%) and movement speed (15%).

    Benigasa
    Skill ( :warrior: ): Transform for 60 seconds. Increase attack power (60%), critical rate (20%) and critical power (+0.2). Guard against ranged attacks. Cannot use denju when transformed.
    Skill ( :warrior: – When transformed): Deal 6 hits of 0.1x damage to all enemies in contact, and then deal 1 hit of medium damage (7x) and inflict stun.
    Ability 1: Increase attack (20%) and movement speed (30%). When landing a critical attack, 20% chance to knock the enemy down.
    Ability 2: Increase attack (5%) and defense (10%) of all sword allies. Increase attack (5%) and movement speed (30%) of all fist allies. If there are three or more sword/fist allies on the field, increase attack (18%) and critical rate (10%) of all sword/fist allies.
    Party Ability: If there is another warrior on the field, increase attack (50%) and defense (10%).
    Kizuna: Increase critical rate (10%)

    Durdana
    Skill ( :archer::archer: ): Fire up to two targeted shells dealing 4x damage to its primary target and 3x splash damage. When using this skill at 2 chain or above, shells increase to four. Normal attacks are canceled during the duration of this skill; this skill lasts 20 seconds.
    Ability 1: Improves melee attack power (1.2x) and melee interval (2 seconds -> 1.5 seconds). Movement speed increases (30%). When in enemy terrain, attack (20%) and critical rate (10%) increases. When in allied terrain, attack (20%) increases and HP gradually regenerates (3% every 2 seconds).
    Ability 2: Increase attack (5%) and critical power (+0.1) of all fist allies. Increase attack (5%) and critical rate (20%) of all gun allies. If there are three or more :warrior: / :archer: allies on the field, increase attack (18%), defense (10%), and movement speed (30%) of all :warrior: / :archer: allies.
    Party ability: If there is another archer, increase attack (50%) and defense (10%)
    Kizuna: Increase melee attack power (to 110%)

    Chibi Helios

    Skill ( :warrior::warrior: ): Dash, inflict medium damage (11x) to and knock back all enemies in range.
    Ability 1: Increase attack (30%) and defense (5%). Increases damage to (50%) and decreases damage taken (15%) from White Variants. When not attacking. attack power gradually increases to an upper limit (20% every second for a maximum of 40%). Resets upon landing an attack.
    Ability 2: Start battle with one mana. At the start of each wave, increases the attack (20%) and movement speed (30%) of an ally belonging to Vice Capital for a period of time (16 seconds).
    Party ability: If you have a cleric ally on the field, attack (40%) and defense (15%) increases.
    Kizuna: HP gradually recovers (1% every 4 seconds)

    Chibi Aliche
    Skill
    ( :wizard::wizard: ): Deal medium damage (11x) and knock down all enemies around you. After that, increase movement speed (30%) and attack speed (to 1.05 seconds) for a certain period of time.
    Ability 1: Increase melee attack power (30%) and decrease attack interval (to 1.5 seconds), but decrease ranged attack power (50%). When in enemy terrain, increase attack power (35%), defense (15%), movement speed (30%), and critical rate (50%).
    Ability 2: Start battle with one mana. At the start of each wave, increases the attack (20%) and movement speed (30%) of an ally belonging to Sage's Tower for a period of time (16 seconds).
    Party Ability: Increases attack (15%) and defense (10%) of all mages on the field.
    Kizuna: Increases rate of mana from slots (3% chance of 2 mana, 1% chance of 3 mana).

    Chibi Esharu
    Skill
    ( :warrior::warrior: ): When not in back row, deal five hits of small damage (1.5x) to all enemies in contact, and then deal a single hit of medium damage (7x) that knocks back.
    Skill ( :warrior::warrior: ): When in back row, dances and increases the attack power (60%) and defense (5% of attack) of all allies other than yourself for 30 seconds.
    Ability 1: Skill can be activated for free once when not possessing any mana. Gold gained in combat increases (70%). When moving a certain distance (5 squares), increases attack power (16.25%, max of 65%), defense (2.5%, max of 10%), movement speed (20%, max of 80%), and critical rate (5%, max of 20%) for a period of time (20 seconds). Effect is prolonged by continuing to move.
    Ability 2: Start battle with one mana. At the start of each wave, increases the attack (20%) and movement speed (30%) of an ally belonging to Lake of Sand for a period of time (16 seconds).
    Party Ability: If an archer ally is present, increase attack power (40%) and defense (15%).
    Kizuna: Increases attack power (6%). Gradually recovers HP (1% every 4 seconds).

    Chibi Celeste
    Skil
    l ( :knight::knight: ): Jump and deal medium damage (9x) and inflict slow to all enemies in frontal range. Then, create an area where the defense of allies increases (30%) for a period of time (25 seconds).
    Ability 1: Immune to poison/weak/seal. Increases damage (30%) to enemies suffering poison/dark/slow. Every time an ally activates a skill, recover own HP (30%), increase own attack power (20%), and increase own movement speed (15%) for a period of time (90 seconds).
    Ability 2: Start battle with one mana. At the start of each wave, increases the attack (20%) and movement speed (30%) of an ally belonging to Soul Island for a period of time (16 seconds).
    Party Ability: Increases attack (16.5%) and defense (8%) of spear-wielding allies.
    Kizuna: Immune to seal.

    Chibi Amatsu
    Skill
    ( :warrior: ): Deal 50% of maximum HP damage to all surrounding enemies while taking 50% of own HP in recoil.
    Skill ( :warrior::warrior: ): [Awakened Only] - Inflicts 100% of maximum HP damage to all surrounding enemies. After that, increases own attack (15%) for a period of time (20 seconds).
    Ability 1: Power of critical attacks rises (1.5x -> 1.7x). As awakening gauge is filled, increases attack (50%), defense (5%), and movement speed (40%).
    Ability 2: Start battle with one mana. At the start of each wave, increases the attack (20%) and movement speed (30%) of an ally belonging to Nine Territories for a period of time (16 seconds).
    Party Ability: If a magician ally is present, increase attack power (40%) and defense (15%).
    Kizuna: Increases attack power (6%) and movement speed (15%).

    December

    Sonya
    Skill ( :wizard: ): Deal fire-elemental damage (5x) to all enemies in frontal range and inflict knockdown.
    Super Skill ( :wizard: :wizard: – Denju ): Deal a large amount of fire-elemental damage (15x) to all enemies in frontal range and inflict knockdown. Cast a barrier on all allies that decreases damage taken (5% of attack) for 3 hits and nullifies ice-elemental damage.
    * Super skill becomes 12x damage when denjued.
    Ability 1
    : Start battle with 2 mana. Increase melee attack power (1.2x) and speed (2s -> 1.5s). 40% chance to decrease damage (50%) taken from an enemy in front of you, and counter with an attack (2x, can only be used every 4 seconds).
    Ability 2: When holding warrior or mage mana, increase attack (25%), movement speed (30%), and defense (10%). Increase critical rate (30%). Whenever an ally other than herself activates their skill, increases attack (15%), movement speed (5%) and defense (1.5%) for 60 seconds. If a warrior ally activates their skill, further increase attack (35%) and defense (3.5%).
    Party Ability: Increase attack (60%) when on the field with another Nine Territories ally.
    Kizuna: Increase melee attack power to 1.1x. Start battle with one mana.

    Kiki v3
    Skill
    ( :warrior: ): Deal six hits of damage (0.75x) to all enemies in front range.
    Ability 1: When awakening gauge is filled, increase attack (40%), movement speed (30%) and defense (20%), and add flame-elemental attribute to all normal attacks. When HP is lower than 75%, temporarily increase attack (40%) and movement speed (20%) for 45 seconds. When taking fatal damage once, become invincible for 1 second, regain 50,000 HP, and increase movement speed (10%) and defense (10%) for 100 seconds.
    Ability 2: Gains resistance to fire-elemental attacks (50%). Starts battle with one mana. On every third wave, gain one mana.
    Party ability: Increase attack (60%) when on the field with another Maze Pass ally.
    Kizuna: Strength of skills increases (12%). Gains resistance to fire-elemental attacks (30%).

    Kathe v3
    Skill 1
    ( :knight: ): When in ally region, charge and fire a bullet that deals damage and knocks down to one enemy in linear range and then splashes to deal damage and knock down to all surrounding enemies. Generate two scrap. Skill deals 5.3x damage uncharged, and increases by 0.9x for every 3 seconds spent charging for a maximum of 8x.
    Skill 2 ( :knight: ): When in enemy region, deal damage (5.3x) to all enemies in range and knock back. Generates one scrap.
    Ability 1 : When on the battlefield with a knight, increase attack (50%). When on the battlefield with an archer, increase movement speed (15%). Whenever an ally activates a skill, increase attack (12.5%) and movement speed (7.5%) for 30 seconds.
    Ability 2: Start battles with one mana. Increase attack power (20% per scrap, for a maximum of 40%) and defense (10% per scrap, for a maximum of 20%) for each scrap held. On boss wave, convert one scrap to usable mana.
    Party ability: Attack power (15%) of all Iron Smoke allies increases.
    Kizuna: Increases damage dealt (20%) to and taken (10%) from mecha.

    Muni v3
    Skill
    ( :wizard::wizard: ): Deal large damage (10x) to all enemies on the map.
    * Skill becomes 7x damage when denjued
    Ability 1
    : Increase attack power depending on how much mana is held (30% for 0 mana; increases by 5% for each mana held for a maximum of 70%). Adds warrior/mage mana to the mana slots at a 100% chance. Normal attacks will pierce. Increase the damage of normal attacks (15%).
    Ability 2: When gaining mage mana, increase attack power (12%) and movement speed (20%) of all allies for 30 seconds. When gaining warrior mana, increase defense (10%) and critical rate (20%) of all allies for 30 seconds. (Dual mana counts for both buffs.)
    Party ability: Increases attack (15%) of all mages on the field.
    Kizuna: Increases rate of mana from slots (3% for 2 mana, 1% for 3 mana). Increases critical rate (10%).

    Xmas Jibril
    Skill ( :warrior::warrior:): deal moderate damage (8x) to all enemies at the vanguard and knock them back
    Abi1: immune to freeze. At the start of each wave, heal self (25%). If there are 2 or more allies behind, increase own attack (35%) and defense (5%)
    Abi2: increase rate to get 2 mana or more from mana slot (6.5% for 2 and 2% for 3). Upon gaining :warrior: mana, increase own attack (10%) and movspd (30%) for 40s. Upon gaining :cleric: mana, increase defense (15%) and gradually restore HP (2%/3s)
    Party abi: when there is a :cleric: presents, increase own attack (60%)
    Kizuna: mana chance (3% for 2 and 1% for 3)

    Xmas Shadia
    Skill ( :cleric: ): deal moderate damage (6.5x) to all enemies in linear range and restore an amount of HP equivalent to 70% of damage dealt to all allies, also cure freeze and weakness, then grant immunity to those debuffs for 30s (only apply to ones who just got cured from freeze/weakness)
    Abi1: immune to freeze/weakness. Increase healing range and normal healing amount (30%). Start battle with 1 :warrior::cleric: mixed mana
    Abi2: heal all allies at the start of each wave (20%). Increase attack (7%) and defense (5%) of fist/bow users
    Party abi: increase attack (8%) for all :warrior:
    Kizuna: wave heal all (3%)

    Xmas Eshal
    Skill ( :archer::archer::archer:): deal large damage (20x) to 1 enemy in linear range
    Abi1: immune to blind/freeze. When HP is at 100%, increase attack (20%) and movspd (40x%). When HP is at 60% or more, increase attack (50%) and defense (15%)
    Abi2: increase attack (20%) during boss waves. After hitting 20 times, increase skill power (15%) and add down to skill for 8s, keep hitting to prolong effect
    Party abi: increase attack (15%) for all LoS units
    Kizuna: atk (6%) and movspd (15%) boost

    :warrior: Gregoria
    View attachment 13338
    Skill (2 mana) - Deal medium damage (9x) to all enemies in a straight line and knock them back.
    Abi 1 - Increase own attack (5%) for 20s when self uses 1 mana. Effect continues to increases as mana is used. On 3rd wave, gain 1 :warrior: mana.
    Abi 2 - When 2+ allies behind self, increase own attack (30%), defense (15%), and crit power (20%). On boss wave, attack (15%) and movement speed (30%) up.
    Party Abi - Increase own attack (50%) when :wizard: on field.
    Kizuna - Attack up (10%) on boss wave.

    :wizard: Petraska
    View attachment 13337
    Skill (2 mana) - Deal medium damage (9x) to 1 enemy in a straight line and enemies in explosion radius.
    Abi 1 - Chance (30%) to decrease defense (15%) of enemies hit by regular attacks while also increasing own attack (20%) for 30s. 100% chance for this effect to activate when using skill. On wave advance, closest :warrior: ally to self gets increase attack (30%), defense (10%), and crit rate (10%) for 25s.
    Abi 2 - Long range attack power up (25%) and ranged attacks pierce with full power. On boss wave, increase whole party's attack (10%) and defense (10%).
    Party Abi - Increase own attack (50%) when :warrior: on field.
    Kizuna - Attack up (10%) on boss wave.

    :wizard: Bucaphi
    View attachment 13339
    Skill (2 mana) - Drop a small aoe two space in front of her and deal medium damage (9x) to all enemies on contact.
    Abi 1 - Increase atk (30%) for 30s when hitting mobs 4 times. Effect prolonged by hitting mobs. Easier to get >2 mana from slot. (2 mana: +5%, 3 mana: +3%)
    Abi 2 - With 3x :warrior::wizard: on the field, increase all :warrior::wizard: atk (20%), def (5%), and movespd (20%). Increase crit rate (10%) for 45s when get :warrior: mana. Increase atk (10%) for 45s when get :wizard: mana (activate both if you have :warrior::wizard: hybrid mana).
    Party Abi - Increase own attack (40%) when :warrior: on field.
    Kizuna - Increase atk (15%) and def (10%) on night terrain. Easier to get >2 mana from slot (2 mana: +3%, 3 mana: +1%).

    :warrior:Xmas Lephret
    Skill (1 mana) - Gift Impact: Small damage (4.5x) to all enemies in area around self and knock back. Then, buff whole party's attack (20%) for 15s
    Abi 1 - Attack (40%), defense (10%), movespeed (30%) up. When holding red mana, attack (20%), crit rate (20%), and crit power (20%) up.
    Abi 2 - On wave advance, heal self (20%), and also heal (20%) and buff attack (20%), defense (10%), movespeed (20%), and crit rate (10%) of nearest 1 ally.
    Party Abi - Attack (18%) up for all :warrior:
    Kizuna - Crit rate (7%) and crit power (10%) up.

    :archer:Xmas Loletta
    Skill (2 mana) - Gift Breaker: Dash forward inflicting medium damage (10x) on all enemies in the way, knocking them back, then return to original position.
    Abi 1 - Ranged attack (10%) up, and chance (20%) to inflict slow. For every 4 enemies hit by skill, gain 1 :archer:mana.
    Abi 2 - When HP >50%, attack (20%), defense (10%), movespeed (30%), and crit rate (15%) up. On boss wave, self attack (20%) up. On boss wave, whole party's crit rate (10%) and crit power (10%) up.
    Party Abi - Self attack (40%) up when :warrior: on field.
    Kizuna - Attack (6%) up. Gold (20%) up.

    :warrior:Hero v3
    Skill (3 mana)
    -Deal small damage (2.5x) to all enemies in front + cause down.
    -Afterwards, dash forward and deal heavy damage (14x) + cause knockback.
    Abi 1
    -When 2+ allies behind self, increase own attack (50%), defense (10%), and crit power (30%).
    -Further increase own attack (5%), defense (2.5%), and crit power (5%) for 3rd / 4th / 5th ally behind self.
    -At wave start, recover all allies hp by 30%.
    Abi 2
    -Whenever an ally use skill => increase own attack (7%) for 20 seconds.
    -Attack Buff is higher when there are more than two enemies in the screen (3rd enemy onwards add 2% to attack).
    -Whenever someone use skill, the time gap to execute chain skill is longer (?s)
    Party
    -Increase attack (10%) for all allies in the field.
    Kizuna
    -Sub party attack up (3%)

    :knight: Juliana
    Skill 1: Deal small damage (4.5x) to all enemies in front of her. Afterwards, increase all allies' attack (25%) and defense (2% of attack) for a period of time (25 seconds) 1 mana
    Skill 2: Deal medium damage (8.5x) to all enemies in dash range and knock back. Afterwards, increase all allies' attack (35%) and defense (2.5% of attack) for a period of time (25 seconds). 1 mana
    Denju: Same as SS but weaker (5.5x, 30% attack, 2% of attack)
    Ability 1:
    -Start battle with 2 mana
    -When activating own skill, increase SS gauge of all allies (150 points)
    -When filling SS gauge, increase all allies' critical hit rate (20%) and power (20%) for a certain period of time (40 seconds)
    Ability 2:
    -Increase attack (50%) and defense (10%) if there's 1+ <Holy Capital> ally on the field.
    -Increase attack (60%), movement speed (30%), and critical hit rate (20%) if there are 2+ <Holy Capital> allies on the field.
    Party Ability:
    -Increase attack (25%) and defense (15%) of all <Holy Capital> allies.

    :archer: Zuiha
    Skill: Deal damage to self and all enemies in front of her. Damage based on how much HP Zuiha has remaining (scales from 8x to 10x) 2 mana
    Skill 2: [Awakening] Deal large damage (13x) to all enemies in front of her + inflict down. 2 mana
    Ability 1:
    -Increase critical hit rate (20%)
    -On critical hit, chance to inflict down (20%)
    -When Awakening gauge is full, increase attack (20%) and attack speed (2 seconds -> 1.7 seconds)
    Ability 2:
    -When killing an enemy, increase attack (5%) and critical hit rate (2%) of all allies for a certain period of time (60 seconds) and recover their HP (10%).
    -When there are 2+ allies in front of you, increase attack (30%) and movement speed (20%)
    -If there's a :warrior: and :archer: (self included) on the field, increase all :warrior::archer: attack (10%) and movement (20%) speed.
    Party Ability:
    -If there's :warrior: on the field, increase own attack (50%)

    :warrior: Nimpha
    Skill 1 (1 mana): Deal small damage (4x) to all enemies around her. At the same time, increase own attack 30% and defense 15% for 20 secs.
    Super Skill (1 mana): Deal medium damage (7.5x) to all enemies around her. At the same time, increase own attack 40%, defense 20%, movspd 30% for 20 secs.
    Denju: Same as SS but 35% atk, def 15%.
    **The skill descriptions are as written in JP, but there's no numbers for defense, movement speed or duration. Might be a mistake, or something else. Will need to test**
    Ability 1:
    -Start battle with 2 mana
    -Increase chance of gaining 3 mana (8%)
    -Increase treasure drop rate (40%)
    Ability 2:
    -Increase attack (25%), defense (15%) and movement speed (30%)
    -When you use 1 mana, increase attack (60%) and critical hit rate (50%). This effect activates once (think Griseldis)
    -On critical hit, deal damage to all surrounding enemies (30% of original damage)
    Party Ability:
    If there's a <Vice Capital> ally, increase own attack (60%) and critical hit power (20%)

    :knight: Marena
    Skill: Deal small damage (1.5x) to all enemies in front of you and knockback. Afterwards, deal large damage (12x) to all enemies in dash range and then return to original position. 2 mana
    Ability 1:
    -When killing an enemy, increase own attack(20%) and movement speed (10%) for a period of time (60 seconds)
    -When in enemy side of field, increase attack (20%) and defense (15%) and recover HP (8% every 5 seconds). The effect increases the further in you are. Gains a further 10% attack, 10% defense, and 15% HP per 3 seconds for being in the last column of enemy terrain
    Ability 2:
    -When an :archer: activates an ability, increase own attack (20%) and defense (3%) for a certain period of time (60%) and recover own HP (20%)
    -When an ally aside from yourself activates an ability, increase attack (3%) of all allies for a certain period of time (60 seconds). The more mana consumed by the skill, the greater the effect (6% for 2 mana, 12% for three mana)
    Party Ability:
    -Increase own attack (50%) if there's a :archer: on the field.

    :warrior:Shegigimu v3
    Skill (2 mana) Inflict ice elemental damage (7.5x) to all enemies in front range and inflict freeze.
    Ability 1: Whenever an ally other than herself activates a skill, increase attack (20%) and movement speed (20%) for 40 seconds.
    Ability 2: Gradually recovers hp (2% per 3 seconds). You can activate her skill for free once when not holding any mana.
    Party Ability: When on the battlefield with another Ke Continent affiliated unit, increase own attack (50%) and defense (10%).
    Kizuna: When fighting in snowy mountains, increase attack (20%) and defense (10%)
     
    Last edited: Jan 11, 2018
  5. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    01/11/2018 - First version

    Complains to;
    @xXDeathDemon3 who fucking need max stats, weapon type, and affiliation. Thanks to you, some of the later thread makers post this to unnecessarily bloat the info
    @Renar don't use bullet points, just finish everything in one sentences. Prettier that way.
    @Seu Don too many fucking spoilers, just how much you wanna hide the chars data. Cause lag on the GG collab info, just put them out gez.
     
    Last edited: Jan 11, 2018

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