August 2017 New Characters [Char Data Only]

Discussion in 'Events' started by Makibao, Aug 23, 2017.

  1. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Saving mobile data, no unnecessary bullshit and pics. If possible, please don't even reply to this thread.

    September Legends
    :wizard:
    Vienta
    1st skill <1 mana>:
    Launch 4 magic bullets (1.5x each) in the air, which fall at random enemies and their surroundings and inflict Slow. Afterwards boost all allies ATK (40%) and MOVSPD (30%) for 16s.
    2nd skill <1 mana/super/denju>: Launch 5 magic bullets (2.5x each) in the air, which fall at random enemies and their surroundings and inflict Slow. Afterwards boost all allies ATK (50%), DEF (10%) and MOVSPD (30%) for 16s.
    [denju numbers: 1x each bullet, boost atk (45%), def (10%) and movspd (30%) for 16s]
    Ability 1: Start battle with 2 :wizard: manas.
    If one ally is in front of self, boost own ATK (50%) and MOVSPD (20%).
    If 2 or more allies in front, further boost for ATK (50%), critrate (20%) and crit power (20%).
    Ability 2: Slow down speed of mana slots to 1/3 of normal speed.
    Boost ATK (5%)/DEF (10%)/crit power (10%) for all :warrior:allies, ATK (5%)/DEF (10%)/critrate (20%) for all :knight: allies, and ATK (5%)/DEF (10%)/MOVSPD (20%) for :wizard:/:archer:/:cleric: allies.
    Party Ability: <Souls Island> units atk up (20%)
    Kizuna: Start battles with 1 :wizard: mana, deal more dmg (30%) to slowed enemies.

    :warrior:
    Roro
    1st skill <2 mana/denju/enemy territory>:
    Deal moderate fire-attribute damage (11x) to all enemies in line, and knock them back.
    2nd skill <1 mana/allied territory>: Give fire attribute to all allies' attacks for 30s
    Ability 1: Attack 4 times to get ATK (50%)/DEF (5%) boost.
    Keep attacking to increase and prolong effect. Also self DEF up (3%) every wave.
    Ability 2: Boost <Maze Pass> units' DEF (5%)/critrate (10%), and if in front of 1 or more ally, boost self ATK (30%)/MOVSPD (30%)/crit power (10%).
    Party Ability: :warrior: allies ATK up (18%)
    Kizuna: ATK (6%)/DEF (5%) up, take less dmg (30% less) from fire-attribute attacks.

    :archer: Vidocq
    Skill <1 mana/denju>:
    Teleport to enemy furthest from self, deal small AoE damage (4x) to all surrounding enemies and inflict Blind. Then teleport to original location.
    Ability 1: MOVSPD (30%)/crit power (20%) up. Upon moving certain distance, boost own ATK (8%)/critrate (5%) for 30s up to 3 times. Keep moving to increase and prolong effect.
    Ability 2: If 2 or more :warrior: allies on field, self ATK (50%)/critrate (20%) boost.
    Also, normal attacks have 20% chance to debuff enemies ATK (-20%)/MOVSPD (-30%) for 20s, skill has this chance increased to 100%.
    Party Abiity: <Vice Capital> units ATK up (15%)
    Kizuna: MOVSPD (20%)/crit power (10%) up

    :cleric: Kuzunoha
    1st skill <1 mana/anywhere but back row of allied territory>:
    Small heal (45%) to all allies and cure Curse. Allies that got cured from Curse get immunity to it for 10s. Also boost ATK (30%) for 10s.
    2nd skill <1 mana/denju/back row of allied territory>: Create shikigami (think Macaroni) that attacks enemies with 0.2x atk every 6s, up to three shikigami at once for 32s. Shikigami Curse enemies. Curse inflicts additional fixed dmg for 10 hits afterward.
    Ability 1: Normal heals range and power up (20%). Move heal range forward.
    Also at the start of each wave heal weakest ally (30%).
    Ability 2: Immune to Curse. Enemies Cursed by self receive DEF (-20%)/MOVSPD (-40%) debuff.
    Can reduce damage dealt by ranged attack (50%) and reflect it back with 1.25x, but cannot be done consecutively (cooldown 6s).
    Party Ability: <9 Territories> units DEF up (15%)
    Kizuna: Immune to Curse, normal heals range and power up (10%)

    Tower Event
    :warrior: Aludra (Seaside Lady)
    Skill (2 mana)
    - Damage all enemies centered around self 5 times (2x each)
    Ability 1 - Increase attack (25%) and movement speed (30%). If there are 3+ soldier/archers on field including self, increase attack (15%) and defense (5%) for all soldiers and archers.
    Ability 2 - Increase chance of 2+ mana from roulette (6.5% for 2 and 2% for 3). Increase own defense (10%) and crit intensity (15%) for 25s when acquiring soldier mana.
    Party Ability - Increase own attack (50%) when an archer ally is present.
    Kizuna - Increase attack (9%). Increase chance of 2+ mana (3% for 2 and 1% for 3)

    :archer: Miyuki (Seaside Girl)
    Skill (1 mana)
    - [Resonance] Give ice element damage (3.5x) to all the enemies two spaces in front of her, and create a resonance field of ice element for 37.5 seconds.
    When attacking an enemy within the resonance field, give all of the other enemies within the field small damage (0.275x) every 1.5 seconds.
    Ability 1 - Normal attacks gain ice attribute. Increase ranged attack power (20%) and add 15% chance to freeze enemy. Range attacks piece when defeating an enemy.
    Ability 2 - On wave advance, heal all allies (20%). On wave advance, increase attack (15%) and crit rate (10%) for all allies for 30s.
    Party Ability - Increase own attack (50%) when a soldier ally is present.
    Kizuna - 5% Chance to freeze enemies on normal attacks

    :knight: Morgan (Captain)
    Skill (1 mana)
    - [When in enemy territory] Deal small damage (3x) to all enemies in front range and knock back.
    Skill (1 mana) - [When in ally territory] Increase attack (20%) and movement speed (30%) for all allies for 15s
    Ability 1 - Increase melee attack rate (1.5s/hit). Increase own attack (20%), defense (10%), and crit rate (20%) when in enemy territory. Recover own HP (15%) for every 1 mana used by anyone
    Ability 2 - Increase attack (16%), defense (10%), and movement speed (20%) for all knights and archers. Increase crit rate (20%) for <Pistol> and <Rifle> users.
    Party Ability - Increase own attack (40%) when an archer ally is present.
    Kizuna - Increase attack (9%). Increasechance of treasure chest drop (15%).

    Nanoha Collab
    :wizard: Takamichi Nanoha (Gacha)
    Skill
    : Shoot laser 12 times (0.75x each) to all enemies in range. Can't move while skill is active
    Denju: Shoot laser 12 times (0.6x each) to all enemies in range. Can't move while skill is active
    Super Skill: Great damage (16x) to a single enemy in linear range and explode to all enemies around it
    Ability 1: Long range attacks pierce with full power. Increase mana rate (5% for 2 mana and 3% for 3 mana). If there is one or more allies in front of her, increase atk (40%), movspd (10%) and crit rate (20%)
    Ability 2: During boss wave, boost all allies' atk (15%). When SS gauge is filled, increase atk (15%), crit rate (10%) and crit pow (15%) for 120s
    Party ability: Increase own atk (50%) if there is a sword user
    Kizuna: During boss wave, increase atk (20%)

    :wizard: Fate Testarossa Harlaown
    Skill (denju)
    : 4x dmg to all enemies in range and knock back
    Super Skill: 12 times (1.1x each) dmg to all enemies in range, can't move while skill is active
    Ability 1: Immune to slow. Melee atk has full power is at 1.5s per hit while melee. After moving for a while, increase atk (10%), movspd (20%), crit rate (7.5%) for 20, stacks up to 4 times, keep moving to prolong effect
    Ability 2: If there is one or more allies behind self, increase own atk (30%), def (10%) and crit rate (15%). Has 17% chance to drop mana upon killing enemies
    Party ability : Increase own atk (50%) if there is another mage
    Kizuna: Immune to slow. Increase crit rate (10%)

    :wizard: Hayate Yagami
    Skill 1
    : Deal 3.5x dmg to all enemies in 2 adjacent lanes
    Skill 2 (denju): (on last lane) Heal all allies' HP with 4x atk, then increase def (15%) for 15s
    Ability 1: Immune to seal. When there is another mage, increase own atk (60%) and def (10%). Upon using own skill, fill all allies' SS gauge by 10%
    Ability 2: Get 1 mana at wave 3 and 1 more mana at wave 5. Upon gaining mage mana, increase all allies' atk (12.5%), def (7.5%), crit rate (10%) for 25s, duration is extended when getting more mage mana
    Party ability: Increase all travellers' atk (15%)
    Kizuna: Heal self (12%) every wave

    :wizard: Takamichi Nanoha (Free)
    Skill (denju)
    : 8 times (1x each) dmg to all enemies in linear range, can't move while skill is active
    Ability 1: When HP is more than 50%, increase crit rate (20%) and crit pow (10%). increase 3.25% atk per mana held, increase 3.25% skill pow per slot without mana occupied
    Ability 2: Every wave advances, cast a 2-time blind-immune barrier that reduces damage taken by 3% of the receiver's atk to self and heal 1 ally with lowest HP by 25%
    Party ability: increase own atk (25%) if there is another mage on the field
    Kizuna: When HP is more than 66%, increase atk (6%)

    :wizard: Iris
    Skill (denju)
    : increase all allies' atk (30%) and def (15%) for 20s
    Ability 1: With each mana gained at mana slot, increase whole team's atk (4.5%) and movspd (10%), Effect is overwritten every wave
    Ability 2: When in sub party, boost main team's atk (10%) and crit rate (5%). Increase exp gained after battle (8%)
    Kizuna: Sub buff 3% atk

    Book 3 Addition
    :warrior: Oboro & Kagero
    Oboro
    Skill
    (2 mana): Jump attack that deals medium damage (8x) and knock back
    Ability 1: Increase atk (40%), def (5%), movspd (30%). When on enemy area, increase atk (20%), def (5%)
    Ability 2: Normal attacks have 25% chance to inflict poison. Increase atk (30%) on poisoned/slowed enemies
    Party Ability: Increase crit power (1.5x -> 1.7x) if another 9T unit is present (including buddy)
    Kizuna: increase atk (30%) on poisoned enemies
    ===========
    Kagerou
    Skill
    : Create a region that deals small damage (0.25x) and inflict poison/slow to all enemies within it every 1.5s for 37s
    Ability: After 5 hits, increase both Kagerou and Oboro's atk (20%), def (10%) and movspd (10%) for 25s, keep hitting enemies to prolong effect. Revive once, become invincible to damage for 3s and recover 4250 HP, then increase def (30%) for 30s

    August Legends (End July-Early Aug)
    Legend :cleric: Lilith
    Skill
    : 11% atk per 3s, last 10 times
    Super Skill: 13% atk per 4s, last 15 times, region buffs 20% atk 10% def for 60s
    (Denju: 11,5% atk per 4s, last 15 times, region buffs 15% atk 10% def for 60s)
    Ability 1: Start battle with 1 dual knight/cleric mana, add dual knight/cleric mana to the wheel
    Ability 2: Increase normal heal range and amount (15%), with a sword user on field, increase 60% more. Each wave advances, buff nearest knight's atk (20%), def (10%), speed (30%), crit rate and crit power (both 10%) for 25s
    Party Ability: 25% atk 10% def for HC units
    Kizuna: 1 mana start, increase healing range and 10% more healing amount

    Legend :knight: Aries
    Skill
    (Denju): Deal medium damage in a linear range (11x) and inflict down
    Ability 1: Chance to get more mana from the wheel (6% for 2 mana, 3% for 3 mana rate). Has 20% chance to return mana on kill with normal attacks, 30% chance with skill. Also increase atk (30%) def (10%) for 45s whenever receiving knight mana
    Ability 2: When in front of 2 or more allies, increase atk (50%) def (10%). Boost all knights' atk (8%), def (5%) and movspd (30%)
    Party Ability: boost sword users' atk (10%)
    Kizuna: 6% atk, 3% for 2 mana and 1% for 3 mana rate

    Legend :wizard: Katya
    Skill 1
    (2 mana): 9.5x to surrounding enemies and knock back
    Skill 2 (on allies rightmost lane - 1 mana - Denju): boost atk (28%), def (12%, but denju is 10%) and movspd (30%) for 20s
    Ability 1: deal 100% dmg at melee range and 1.5s per hit. When 2 allies are in front of self, increase 30% atk 10% def. When 3 allies are behind self, increase 30% atk 20% movspd
    Ability 2: Increase all mages' atk (3%), def (7.5%) and movspd (20%). When there are 3 or more mages on the field, increase own atk (50%). Restore HP equal to 4% dmg dealt from normal and critical attacks
    Party Ability: increase atk (15%) for Sages Tower units
    Kizuna: deals 110% dmg at melee range and life leech 2%

    Legend :warrior: Yoshino
    Skill
    (Denju): Deal small damage (4.5x) to enemies on two adjacent lanes and inflict slow, then deal medium damage (9x) to enemies on own lane and knock back
    Ability 1: Start with 1 mana, then get 1 more at wave 4 and wave 6. Increase 3.75% atk with every mana held (min 45% atk boost -> max 75% atk boost)
    Ability 2: Increase 10% crit rate. Has 20% chance to down and 30% chance to slow on crits. Increase 30% atk 20% def on slowed/downed enemies
    Party Ability: boost 50% atk if another warrior is present
    Kizuna: start with 1 mana, 5% chance to down and 15% chance to slow on crits
     
    Last edited: Sep 1, 2017
    Mr pants likes this.

Share This Page