Gunner Guide

Discussion in 'Guides' started by WinterSnow, Oct 10, 2015.

  1. WinterSnow

    WinterSnow Active Member

    Friend ID:
    106296187
    Party Leader:
    Rivera Lb2
    Player Rank:
    123
    Messages:
    306
    hey people in gcc, v2 already come and i think i wanna share gunner info since i was gunner fangay :rolleyes:
    first of all what do you need to think about this guide :
    - i think this was kinda hardstyle team (yeah but i still use it, so what ?? )
    - you will got counter easily with beast area because regen mobs but it will useful at land of sin ( 3rd island )
    - plenty monster in dawn ocean that make it hard like sea creature poison blind and shield fishman
    - bring onette and nina kizuna will be useful (well just for prevent blind )
    - it will not work in demon raid
    - you need spend ton of prysmas for getting them and trust me there still better team aside from gunner team
    - advantage of gunner is 3 shot instant but that mean more slower reload muahhahaha :eek:
    - you can auto without auto battle , kinda idiot reason :rolleyes:

    so about the unit here :
    Baltoro : he still the best dps gunner in jpn cc, no one can beat his normal damage and crit. his weakness probably 3 mana skill and please dont use musika with him, you need ton of mana to use both of them
    Mira : she is gunner with slow ability and will become machine gun if you use her skill. you need at least bring other unit with slow chance kizuna ( like michidia v2 ). her weakness is if you dont have slow chance unit or luck, her dps is kinda average

    future unit (especially land of sin and FR gacha char) :
    Candice : consider her as the best gunner in my opinion with higher normal attack ability and slow mana slot. her skill is one mana with pierce ability if you kill enemy with this skill (very useful for shield mob). you just need ton of FR to get her mlb, easy FR easy life :archer:
    Dolly : my cute waifu :oops:, her ability is aoe cross attack when it hit enemy. she will get increase attack if you kill slowed unit but dont worry she will get slow chance ability if she hit monster.
    Bomberman : this madman really love bomb. he got 1 mana skill that he will throw bomb and BOOMMM if monster step of it and it was small aoe create blind around it. he got ability for chance get mana if he kill monster.
    Alicia : this double personality little shit is the worst gunner :rofl:. just dont use her since her skill is give aoe that give damage and slow to all people/monster around her, INCLUDING HER PARTY. i am done with this unit
    Tatiana : her kizuna will give bonus gold and 1 mana archer, very useful (y). but as unit in team probably not very useful as her skill give aoe poison 2 square in front her. THAT MEAN your unit can get poison as well, rekt boys. other usefulness for gold daily because one of her ability increase gold gain, hehehhehehe
    Eleonora ( sin island 4*) : the best sub archer that give critical and damage ONLY FOR ARCHER. HYPEEE MASSIVE :archer:
    blue hair guy (sin island 4*) : he is actually mira younger brother, her kizuna is 25% more damage for slow monster (y).... very useful kizuna for mira and dolly

    Other supportive unit (all class) :
    Morgan : 1 mana spam small aoe, knight archer aura... she is perfect for meat shield
    Gurarao ( beast tavern unit) : counter warrior ability and he will get passive heal if you got archer in team (y)
    yugigi : she will become strongest bitc... i mean strongest dps if she only the one in the front
    Healer : it would be better if you got lilith or mei (global exclusive). if not then gtfo :mad:.... just kidding :rolleyes:
    other meat shield that i dont mention ( feel free to give another unit )
    Rafalgar : simply muscle power, would be useful for your team dps

    special thank to :
    - astram and xion who always translate stuff in jpn cc
    - JackOLantern the ban hammer mod :p
    - Makibao ,IMBF, Einherjer always active in chat
    - Ritch and Matt ( i miss you guys :()
    - Lolineko and raze, master of whalelord
    - Other that i dont mention, who cares :rolleyes:

    SORRY FOR MY BAD ENGLISH
    anyway, if you got question.... feel free to pm me or just post
     
    Last edited: Oct 16, 2015
  2. WinterSnow

    WinterSnow Active Member

    Friend ID:
    106296187
    Party Leader:
    Rivera Lb2
    Player Rank:
    123
    Messages:
    306
    this is post about gunner status and ability

    Mira
    Cost 20
    ATK: 7,400 LV60 (9,400 LV80)
    HP: 3,800 LV60 (5,800 LV80)
    Skill: Quick Silhoutte (2-mana) Increase self attack by 30% and shorten her attack interval by 4 seconds per 3 shots
    Ability: (1) Normal attack 10% chances to slow down enemies, and damage increase by 30% towards slowed enemies
    Ability: (2) Increase normal attack 20% and attack speed (0.5 second lesser for each 3 shots), and attack pierces through defeated enemy

    Baltoro
    Cost : 20
    ATK: 7,700 LV60 (9,700 LV80)
    HP: 4,000 LV60 (6,000 LV80)
    Skill: Generous Burst (3-mana) Deals heavy flame damage (x12 attack) and breaks the shield of the enemy
    Abilities: (1) Normal range attack + 20% damage. Critical rate by 20%, and attack pierces through defeated enemy
    Abilities : (2) Skill damage further increase(x12 -> x18), with knockback effect added

    Bombomber
    Cost:
    20
    ATK: 7,770 LV60 (9,770 LV80)
    HP: 3,700 LV60 (5,700 LV80)
    Skill: Catastrophe (1-mana) Throws a bomb in front of him which deals 2.5x fire-type damage to all surrounding enemies and inflicts blind effect.
    Abilities: (1) Chance to gain mana from every enemy kill. Reduces attack power of enemies in blind state by 50%.
    (2) Increases his attack for every enemy in poison/slow/blind state (with a max limit of 100% increase). A single enemy grants a boost of 40% for each one of the status ailments. Second enemy onwards gives a boost of 12%.
    Kizuna ability: Prevents blind. Reduces fire-type damage by 30%.

    Alicia
    Cost: 20
    ATK: 7,440 LV60 (9,440 LV80)
    HP: 3,410 LV60 (5,410 LV80)

    Skill: Death Gun Prison (2-mana) Deals slight damage and inflicts slow state to all enemies/allies within skill range at fixed time intervals, then randomly deals 1.2x damage to enemies 7 times.
    Abilities: (1) Increases her movement speed for every ally in poison/slow/blind state.
    (2) Increases her attack for every ally in poison/slow/blind state (30% for a single ally, 10% for 2nd ally onwards).
    Kizuna ability: Increases attack power by 15% when inflicted with poison/slow/blind state.

    Tatiana
    Cost:
    20
    ATK: 8,000 LV60 (10,000 LV80)
    HP: 3,600 LV60 (5,600 LV80)
    Skill: Poison Prison (1-mana) Deals 0.4x damage and inflicts poison to all enemies/allies within skill range at fixed time intervals.
    Abilities: (1) Starts battle with two mana slots filled. Gains 50% more gold from battle.
    (2) Poison inflicted by her own skill gets a damage increase of 65%. Reduces defense of enemies in poisoned state by 10%.
    Kizuna ability: 20% more damage to enemies in poisoned state. Starts battle with one mana slot filled.

    Dolly
    Cost:
    20
    ATK: 7,650 LV60 (9,650 LV80)
    HP: 3,500 LV60 (5,500 LV80)
    Skill: Innocent Cross (2-mana) Deals 9x damage to a single enemy in shooting range, plus deals damage to all surrounding enemies (higher damage the closer they're to the target).
    Abilities: (1) Chance to inflict slow state through normal attack. Reduces attack speed from enemies in slow state.
    (2) Increases her attack by 2% per enemy kill. Also, temporarily increases her attack for every enemy killed in poison/slow/blind state (9% boost for blind/poisoned enemies, 5% for slowed down enemies).
    Kizuna ability: 25% more damage to slowed down enemies.

    Candice
    Cost: 19
    ATK: 6,900 LV60 (8,900 LV80)
    HP: 3,800 LV60 (5,600 LV80)
    Skill: (1 mana) Deal (5.5x) damage to one enemy in the lane, if that enemy is killed the attack pierces through to deal damage to the next enemy.
    Abilities: (1) Increased attack speed (6 - 3 seconds), Attacks with single shots instead of the usual 3 burst attack Gunners do, Increased normal attack power by 110% (normal attack x2.1, does not effect skill), Attacks that kill an enemy pierce through to damage the next enemy
    (2) Slows down mana rotation, Increased chance to gain 2 or more mana per wave
    Kizuna ability: Increased chance to gain 2 or more mana per wave
    Credit : Astram, JPN CC Thread, Gamerch
     
    Last edited: Dec 13, 2015
  3. dye2556

    dye2556 Active Member

    Party Leader:
    Selene
    Messages:
    680
    More information
    Hannes - best gunner now in jpcc. Wide AOE that can should target to fire and high atk. Make yellow only quest in casino become joke. But make junk mana as downside.
    Sticcia - maybe best unit in knight/gunner team. Her buff is better than Morgan but harder to use (and to gain her too)
    For healer in jpcc now
    Best of best is definitely Toa. Suitable for title "best healer ever". Her downside is her healing power isn't strong like Lilith or Tilith. In term of healing power, Tilith is the best but hard to use and not much helpful in any situation except boss wave.
     
  4. WinterSnow

    WinterSnow Active Member

    Friend ID:
    106296187
    Party Leader:
    Rivera Lb2
    Player Rank:
    123
    Messages:
    306
    i dont put new 3 SSR sin island and iron smoke gunner because it was too far content for gcc.unless they already in half way sin tavern then i will update my guide
    hannes is far from best gunner because you need other unit clear his scrap and that only you can get from iron smoke tavern, so it was limited choice.

    i dont think people will pull Sticcia considering she in vice capital, it would be less efficient prysma only to get her meanwhile you can get stronger unit in other tavern
     
    Last edited: Oct 10, 2015
  5. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Very great guide. (y) I approve.

    Especially the part where Alicia is little shit that shouldn't be used. Can't stress enough on her :poo:tyness.
     
  6. WinterSnow

    WinterSnow Active Member

    Friend ID:
    106296187
    Party Leader:
    Rivera Lb2
    Player Rank:
    123
    Messages:
    306
    guys you can do plenty combination to gunner, try warrior/gunner/healer is work as well (y)
     
  7. dye2556

    dye2556 Active Member

    Party Leader:
    Selene
    Messages:
    680
    Try imagine
    2 Morgan + Sticcia + Milla + Baltro/Candis + Eleonora + Phoena :rofl:
     
  8. Brood_Star

    Brood_Star Well-Known Member

    Party Leader:
    MLB Coro
    Messages:
    2,258
    why not just use two sticcia + morgan instead to boost your knight dps?
     
  9. SniperPumpkin

    SniperPumpkin Well-Known Member

    Friend ID:
    101233232
    Party Leader:
    Flaw 80/80
    Player Rank:
    84
    Messages:
    2,180
    how dare you to say all that about my waifu?!
    [​IMG]
     
  10. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Sticchia buff have tighter condition than Morgan.
     
  11. Brood_Star

    Brood_Star Well-Known Member

    Party Leader:
    MLB Coro
    Messages:
    2,258
    well i'm not implying one is better and i'm genuinely asking a question, but the theoretical is 2 morgan + sticcia + 2 gunner vs 2 sticcia + morgan + 2 gunner. but i feel like someone's going to call me stupid again :oops:
     
    Last edited: Oct 11, 2015
  12. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Nah, you just loves theorycrafting too much like Raze pointed out. :eek:

    The application itself may not be effective.
     
  13. Brood_Star

    Brood_Star Well-Known Member

    Party Leader:
    MLB Coro
    Messages:
    2,258
  14. el.ey

    el.ey Well-Known Member

    Friend ID:
    182873628
    Party Leader:
    pfft. Cuniali 100 cause people are lazy.
    Player Rank:
    156
    Messages:
    4,291

    its because she's really uselessssssssssss!!!!!!

    :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
     
    Makibao likes this.
  15. el.ey

    el.ey Well-Known Member

    Friend ID:
    182873628
    Party Leader:
    pfft. Cuniali 100 cause people are lazy.
    Player Rank:
    156
    Messages:
    4,291

    im surprised that this is also the same argument we had in chat before...

    whether its better to have morgan+morgan friend or 2 sticchia + morgan

    my only point is:

    1) i've never found a sticchia lead :rofl:
    2) sacrifice prysma for other units that you will get from pulling on VC.

    that's why i prefer 2 morgan over the other option.
     
  16. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Pumkin is blinded by his waifu love. :oops:
     
    el.ey likes this.
  17. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    I have Sticchia, but if I put her as lead, I will only get 2 uses over 12 hours. :poo:

    Ps; copy function fucked in phone atm, no choice but to double post.
     
    el.ey likes this.
  18. el.ey

    el.ey Well-Known Member

    Friend ID:
    182873628
    Party Leader:
    pfft. Cuniali 100 cause people are lazy.
    Player Rank:
    156
    Messages:
    4,291
    exactly. :rofl: that's why 3 gunners and 2 morgan for me.
     
    Makibao likes this.
  19. dye2556

    dye2556 Active Member

    Party Leader:
    Selene
    Messages:
    680
    Sticcia buff is stronger than Morgan, but there are some points that make Morgan more prefer for most player.
    1. Morgan status is higher
    2. Sticcia is in vice capital tavern, where most high rank players don't care to pull. No one in this tavern except Nimpha and Aludra is worth.
    3. Morgan buff always activates as long as she exists in battle field, while Sticcia buff can lost easily if someone dies. So she isn't good choice in hard quests.
    P.S. Brood_Star, you care for DPS too much. In some hard quests in v2 there are somethings that more important. Example, in Loli continent, choose right weapon against turtle, frog is much more important.
     
    Makibao likes this.
  20. Makibao

    Makibao Well-Known Member

    Friend ID:
    191810688
    Party Leader:
    Molva
    Player Rank:
    140
    Messages:
    16,737
    Yeah, the last point is most bs about sticchia buff, you have to further consider your team to keep her buff up. She doesn't have the one to die to make her buff disappear.
     

Share This Page