July 2017 New Characters [Char Data Only]

Discussion in 'Events' started by Makibao, Jul 28, 2017.

  1. Makibao

    Makibao Well-Known Member

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    Legend FES End of June - Beginning July
    :knight: Teresa
    SKILL 1: 1 Mana
    - Deal 9 hits(0.6x per hit, 5.4x) to all enemies in dashing range then return to activation point.
    SKILL 2: 2 Mana [Denju]
    - [Super][Combo] Deal heavy(15x) damage to all enemits in range and inflict knock-back. Increase ATK(30%), DEF(30%) and MOVSPD(30%) for a certain period of time(20%).
    ( The Denju will be 11x, 25% ATK, 25% DEF & 30% MOVSPD for 20 secs *winks*)
    ABILITY 1:
    - Starts battle with :knight::knight: mana.
    - Whenever you defeat an enemy, ATK increases(10% per kill, 100% MAX) and recovers HP(10% of damage).
    ABILITY 2:
    - When there is a Cleric present, Critical hit rate(40%) & critical hit power(1.5x-->1.7x) rises.
    - Boost ATK(20%), DEF(15%) & MOVSPD(30%) during combat.
    PARTY ABILITY:
    - When there is a <Holy Capital> ally, boost own ATK(60%).
    KIZUNA:
    - Start battles with :knight: mana.
    - Deal more damage to humans(35%).

    :cleric: Arietta
    *SKILL: 1 Mana
    -Recover HP of all allies(5x), cure slow & boost their ATK power(25%), allies gain immunity against slow for a certain period of time(20%).
    ABILITY 1:
    - The amount of normal recovery increases(40%).
    - The healing range expands(Just like with Marina & Wivea).
    - Every each wave advances, recover HP(40%) of the ally with the lowest HP.
    ABILITY 2:
    - When in the sub-party, boost all allies ATK(20%) and DEF(12%).
    - Gradually restore HP(8% of ATK every 4 secs) of an ally with the lowest HP.
    PARTY ABILITY:
    - Boost ATK(15%) of all <Holy Capital> allies when present in the battlefield.
    KIZUNA:
    - At the start of each wave, heal an ally with the lowest HP(9%).
    - The amount of normal recovery increases(7%).

    :warrior: Mimu
    SKILL 1: 1 Mana [Denju]
    - [Terrain] Change terrain into an urban area for 120 secs(town).
    SKILL 2: 2 Mana
    - When the terrain is an urban area, deal moderate damage(12x) to all in range and inflict knockback, also create an area in front of Mimu that temporary prevents movement for 10 secs, boulders will deal fixed 3000 damage.
    ABILITY 1:
    - When HP is 50% or more, ATK(15%) & DEF(5%) increases.
    - Every each wave starts, recover own HP(30% of Max HP).
    - As the wave advances, boost DEF(3% per wave, 50% MAX).
    ABILITY 2:
    - Boost ATK(15%), DEF(10%) & MOVSPD(20%) of all allies when they are in urban area (town). Further boost ATK(25%), DEF(13%) & MOVSPD(30%) for herself.
    PARTY ABILITY:
    - When there is a <Vice Capital> ally, boost own ATK(50%).
    KIZUNA:
    - When HP > 66%, boost DEF(6%).
    - Each time wave starts, recover own HP(9%).

    :wizard: Clauss
    *SKILL: 2 Mana
    - [Hold] Deal ice damage to one enemy in linear range and its surroundings(10x). Futhermore, the strength of the skill will increase according to the charge time(1.5x per sec), and if it reachs to MAX(3 times), tap the unit to activate and then deal all enemies in linear range and its surroundings and inflict freeze.
    ABILITY 1:
    - When not moving, ATK gradually increases(5% ATK per sec). There is an upper limit on the effect(50%), and resets when moving.
    - Normal attack becomes ice attribute.
    - During normal attack, there is a chance to inflict freeze(15%) on enemies.
    ABILITY 2:
    - If you possess :wizard: mana, ATK(50%) & critical hit rate(20%) rises
    PARTY ABILITY:
    - Boost ATK(16.5%) of all <Rod/Wand> users.
    KIZUNA:
    - Increase ATK(6%) and critical hit rate(5%) during combat.

    Demon Raid July 2017
    :knight: Fagal
    SKILL: 2 Mana
    - Jump attack that deals moderate(10x) damage to all enemies in range & break their shields, if any.
    ABILITY 1:
    - When HP > 50%, ATK(40%), DEF(10%) and MOVSPD(30%) increases.
    - When HP is 100% or more, DEF(40%) further increases.
    ABILITY 2:
    - Gradually restore own HP(2% of Max HP/ 2 secs).
    - DEF increases further(15%) and gradually(2% of Max HP) restore HP when you are in the enemy side.
    PARTY ABILITY:
    If there's a <bow> user on the battlefield, then ATK(50%) increases.
    KIZUNA:
    - Gradually restore HP(1% of Max HP/4 secs).
    - Increase DEF(7%).

    :archer: Reinlicht
    SKILL: 2 Mana
    - Inflict moderate(10x) damage to all enemies in the linear range & inflict slow.
    ABILITY 1:
    - When HP > 50%, ATK(30%), MOVSPD(30%) & critical hit rate(20%) rises.
    - When HP is 100% or more, critical hit rate(30%) further increases.
    ABILITY 2:
    -Gradually restore own HP(2% of Max HP/ 2 secs)
    - Chance(20%) to inflict slow in normal ranged attacks.
    - Damage increases(40%) for enemies who are suffering from slow.
    PARTY ABILITY:
    - If there is a :knight: present on the battlefield, ATK(50%) increases.
    KIZUNA:
    - Gradually restore HP(1% of Max HP/4 secs)
    - Critical hit rate(7%) rises.

    :cleric: Zalburis
    SKILL: 2 Mana
    - [Exceed] Heal HP(10x) & increase ATK(30%) & reduce damage taken(1.5% of receiver's ATK) to allies for a certain period of time(20 secs).
    ABILITY 1:
    - Normal recovery amount(30%) & range rises. Range is specific.
    - When allies reaching 2nd chain beside herself, reduce 1 mana cost for own skill.
    ABILITY 2:
    - HP gradually(4% of Max HP/2 secs) recovers.
    - Each wave advances, heal allies(20%) and cure blind/slow
    PARTY ABILITY:
    - Boost DEF(15%) for all <demon> affiliated units.
    KIZUNA:
    - HP gradually(1% of Max HP/4 secs) recovers.
    - Heal allies(4%) every wave.

    Filler for 4th Anniv
    :warrior: Silva
    SKILL1: 2 Mana
    - Deal moderate(13x) damage to all enemies in range.
    *SKILL 2: 2 Mana [Denju]
    - [Super] Deal heavy(17x) damage to all enemies in range and knock them back.
    (Denju gives 12.5x instead)
    ABILITY 1:
    - When another Vice Capital unit is present, increase ATK(50%), DEF(10%), MOVSPD(30%).
    - To every ally that uses either sword/spear/hammer/fist, boost their critical hit rate(10%) and critical hit power(10%), including self.
    ABILITY 2:
    - Start battle with :warrior::warrior: mana.
    - When in enemy area, increase ATK(35%), critical hit rate(20%).
    PARTY ABILITY:
    - Increase all <Vice Capital> units' ATK(20%) and DEF(10%).
    KIZUNA:
    - Increase ATK(9%) & critical hit rate(10%).

    :warrior: Inuchiyo
    *SKILL: 2 Mana
    - Deal moderate(12x) damage to all surrounding enemies and knock them back.
    ABILITY 1:
    - Increase ATK(9%) with every wave advances.
    - When there are 3 or more warriors on the field, boost all warriors' ATK(18%) and DEF(15%).
    ABILITY 2:
    - There is a chance(50%) to reduce damage taken(60%), then deal a powerful counter-attack(3x), however, there is a cooldown(4s).
    - Also, revives once with 10000HP and increase ATK(50%), MOVSPD(30%), DEF(15%) for a long time(25 secs).
    - Boost(35%) exp gained from battle.
    PARTY ABILITY:
    - Increase own ATK(50%) if another warrior is present.
    KIZUNA:
    - Boost(10%) exp gained from battle.

    :archer: Sheeda
    *SKILL: 1 Mana
    - Deal light(6x) damage to an enemy with highest HP & inflict daze.
    ABILITY 1:
    - Increase long range ATK(20%).
    - After successfully landing 3 hits, increase ATK(35%) for a long time (30 secs), time resets with every extra hit.
    ABILITY 2:
    - At the start of each wave, heal own HP(25%).
    - Increase allies' MOVPSD(20%) and critical hit rate(10%) for a certain period of time(30 secs)(stackable).
    - Cast a one time barrier that prevents slow and reduces damage taken of receivers' atk(2%)for all warriors on the field.
    PARTY ABILITY:
    - Increase all <Maze Pass> allies' ATK(15%).
    KIZUNA:
    - Increase long range ATK(9%).

    New Tenma
    :warrior: Hizarbin
    *SKILL: 3 Mana
    - Reflected damage(2x), reduce(25%) damage taken.
    ABILITY 1:
    - Chance to inflict(40%) poison & inflict(20%) freeze on normal hits.
    - Deal more(60%) damage to poisoned/frozen enemies.
    - Every wave cast a 5-time barrier that reduce damage taken equal(0.25% of receiver's ATK) and immune to poison/weak/freeze to himself only.
    ABILITY 2:
    - Start battles with 1 rainbow mana.
    - When HP > 30%, Increase ATK(80%) & reduce damage taken(10%).
    - Heal(10%) allies' HP each wave
    KIZUNA:
    - Reduce(5%) damage taken for all :warrior:.

    Book 3 MC Revision
    :warrior: Helios
    SKILL: 2 Mana
    - Deal moderate(11x) damage to all enemies within dashing range and knock them back.
    ABILITY 1:
    - ATK(40%) and MOVSPD(30%) increases during combat.
    - Gradually restore own HP(5% of Max HP/5 secs).
    - Deal more(50%) damage and take less(20%) damage from white variants.
    ABILITY 2:
    - Attack power gradually(25%/sec for a total of 50% for 2 secs) rises when not attacking up to a certain limit, with the effect resetting upon attacking or activating a skill.
    PARTY ABILITY:
    - When the :cleric: is present in the battlefield, ATK(40%) increases & reduce(15%) damage taken.
    KIZUNA:
    - Gradually restore HP(2% of Max HP/6.5 secs).

    :wizard: Aliche
    SKILL: 2 Mana
    - [Combo] Deal moderate(11x) damage to all surrounding enemies and knock them back, then temporarily boost MOVSPD(30%) and shorten the interval(1.5 secs --> 1.05) between attacks for a certain(25 secs) period of time.
    ABILITY 1:
    - Decrease attack interval (2 secs --> 1.5 secs) & increase damage of melee attacks (100% --> 110%).
    - Decrease(100% --> 50%) ranged attack.
    ABILITY 2:
    - More likely to gain two or more mana from mana slots(8% for 2 mana/4% for 3 mana)
    - ATK(55%), MOVSPD(30%), and critical hit rate(50%) rises and damage taken falls(15%)when in the enemy zone.
    PARTY ABILITY:
    - Boost all <Magicians> ATK(15%) & reduce(10%) damage taken.
    KIZUNA:
    - More likely to gain two or more mana from mana slots(3% for 2 mana/1% for 3 mana)

    :warrior: Esharu
    SKILL 1: 2 Mana
    - [Combo] Deal 5 blows of light(1.1x) damage to all enemies in range, then deal moderate(7x) damage and knock them back.
    SKILL 2: 2 Mana
    - [Dance] Temporarily(30 secs) boost all allies' ATK(60%) and reduce(5%) their damage taken based on receiver's ATK when on the end line.
    ABILITY 1:
    - Own special may be activated once every battle for free when you have no mana,
    - Gain more(75%) gold from battles.
    ABILITY 2:
    - ATK(16.25%), reduce damage taken(2.5%), MOVSPD(20%) & critical hit rate(5%)(4 times MAX) temporarily(20 secs) rises upon moving a certain distance, with continued moving extending the duration.
    PARTY ABILITY:
    - When there is an :archer: present in the battlefield, boost ATK(40%) & reduce(15%) damage taken.
    KIZUNA:
    - ATK(6%) rises during combat.
    - Gradually restore(1% of Max HP/ 4 secs) own HP.

    :knight: Celeste
    SKILL: 2 Mana
    - [Combo][Area] Perform a jump attack that deals moderate(9x) damage to all enemies within range & inflict slow, then temporary(25 secs) reduce(30%) all allies' damage taken within certain area.
    ABILITY 1:
    - Immune to poison, seal & weak.
    - Deal more(30%) damage to enemies suffering from blind/poison/slow.
    ABILITY 2:
    - Gain one :knight: mana every two waves.
    - ATK(20%) & MOVSPD(15%)(Stackable 5 times) temporary(90 secs) rises and also restore(30%) HP when an ally activates their special.
    PARTY ABILITY:
    - Boost ATK(16.5%) & reduce(8%) damage taken for all <impact> users.
    KIZUNA:
    - Immune to Seal.

    :warrior: Amatsu
    SKILL 1: 1 Mana
    - Deal 100% of Amatsu's maximum HP in damage to all surrounding enemies, but also take 50% of his own maximum HP in damage.
    SKILL 2: 2 Mana
    - [Awaken][Combo] Deal 100% of Amatsu's maximum HP in damage to all surrounding enemies, then temporarily(20 secs) boost ATK(?%).
    ABILITY 1:
    - Critical hit rate(10%) rises while in combat.
    - Critical hit power(1.5x --> 2.2x) rises while in combat.
    ABILITY 2:
    - ATK(60%) and MOVSPD(40%) rises, also reduce(5%) damage taken when the Awakening Gauge is full.
    PARTY ABILITY:
    - ATK(40%) rises and damage taken falls(15%) when on the battlefield with a <:wizard:> ally.
    KIZUNA:
    - ATK(6%) and MOVSPD(15%) rises while in combat.

    Credit to @andy008
     
    Last edited: Jul 28, 2017
    aryaphot, EllWay and andy008 like this.
  2. AlexanderFromRussia

    AlexanderFromRussia Well-Known Member

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    Much thanks for putting all of this in one place, but what is your reason for doing this?
    /reads your post in July Events
    Eh, I see. I will tag you if we get new infos, then.
     
  3. Makibao

    Makibao Well-Known Member

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    Save mobile data and don't have to open spoiler tags, really. Don't need to make this thread stand out.
     
  4. Will94

    Will94 Well-Known Member

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    Will you put other new units in previous month too?
     
  5. SpearwindX7

    SpearwindX7 Active Member

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    will people ask more info if gave title "Release arcana 2017+Collab Arcana"
    sorry if give some horrible idea
     

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