[List] The silver medalists: a 3★ Arcana Tier list

Discussion in 'Guides' started by m4rc0, Jan 10, 2016.

  1. m4rc0

    m4rc0 Well-Known Member

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    As you all know, there's already a 3★ Arcana tier list done by Iza, which can be found here. But Iza stopped playing and the guide is missing several new characters. It's also not considering kizuna, which SHOULD be released soon. Please notice that Iza already did most of the jokes, so this guide might not be as fun to read.

    I try to rate arcana according to their performance in the reasons you'll use a 3:
    1 - To take you through the game while you don't have better units. And with v2 taverns, this is important for new players or reroll accounts, since you can save resources until you reach taverns with superior arcana.
    2 - Units to keep for event/casino quests with limited rarity or cost
    3 - Long term utility (including as kizuna)

    The evaluations are:
    - Great: these arcana are the ones that you should probably keep forever.
    - Good: arcana that should be kept for the cost/rarity limited quests and/or for specific utility.
    - Regular: arcana that should be used temporarily and then sold.
    - Bad: arcana that shouldn't be kept.

    I'm also adding the kizuna affiliation between () after the arcana name. Here are the codes:

    - VA: Volunteer Army
    - VC: Vice Capital
    - HC: Holy Capital
    - ST: Sage's Tower
    - MP: Maze Pass
    - LS: Lake of Sand
    - SI: Soul Island
    - 9T: Nine Territories of Fire
    - SB: Sea Breeze Harbor
    - DO: Daybreak Ocean

    I hope this helps. Feel free to comment and agree/disagree.


    Great

    :cleric:Amelia (DO) - Amelia, the innkeeper is the perfect waifu. She'll keep you fed, clean and alive during the fights. And best of all, she has a steady source of income. Her stats are pretty good, as is the case with cost 10 v2 3*, being comparable to a LB2 Arietta when she's MLB. And her special heals 120% of her attack. But her best skill is her gold boost. She's perfect to farm gold dailies as she's the only healer with this kind of boost. Well, GCC has Danielle, but Danielle doesn't heal shit with her 2 mana special, so she doesn't help much. If Danielle's kizuna ends up being a gold buff, then you can use her as kizuna for Amelia. Another great point about Amelia is that her kizuna is also a 10% gold boost. So if her healing output isn't enough, you can put a better healer with her as kizuna and keep the extra gold.

    :cleric:Melvina (VC) - Aka MelVenus and Godvina. As Iza put it your 3* Obi Wan (only hope). From the 3* healers available since the beginning of the game, she's the best, with her 50% burst heal for all the team that cures poison. There are other healers that cure poison, but none with one mana and they aren't as easily available as her. She can take you through the game until you get Marina v2 and still remain useful in the niche of poison healing. Her poison immunity skill is decent and lets her tank poison inflicting enemies to save your dmg dealers, but overall isn't great. Her poison immunity kizuna is also rare for clerics and might be useful. Her cost 8 also makes her great for cost limited quests.

    :archer:Chantel (DO) - Sheryl Nome is a great unit. First of all, she's a sub party buffer at 3*, increasing the party's defense in 5%. Second, her one mana special gives a 20% atk boost AND reduces dmg taken in 1,5% of the receiver's atk, which is also great. Finally, our Galactic Ocean Fairy has a kizuna that increases the party's defense in 2% when in sub party, which is a great kizuna to have, specially for Aille. A keeper for sure.

    :archer:Relda (DO) - If Chantel is Sheryl, would she be Ranka? Well, her special is 2 mana for 25% atk boost, which is different from Chantel's, but the passive and kizuna are very similar, except instead of buffind defense, she buffs attack defense for attack. This gipsy girl is also a keeper.

    :wizard:Bella (ST) - Not the one from Twilight. The one and only vampire that can be recruited in CC I thought that with all fantasy themes covered they would do a monster land, but until now, nothing. Anyway, She has 2 mana 6x full screen AOE (needs to charge) and her ability is 20% lifesteal. She's great for rarity/cost limited quests with that AOE, specially the Casino time attack quests. And her lifesteal kizuna is useful AND rare for mages.

    :wizard:Gina (DO) - Kiki Gina has a one mana 2x dmg full screen AOE, which with her superior cost 10 3* stats make her great to clean mobs in time attack quests. Just spam. This little meteorologist witch's ability is a whooping 15% extra EXP. That's 4* level EXP bonus. And her kizuna is 6% extra EXP, which is unique below 4* for mages.

    :wizard:Toto (MP) - While Toto got a bit outdated with the release of Chantel, his fire resistance kizuna and his flame weapon ability are far from great, he's the only 3* buffer available since the beginning of the game and the only at 8 cost too, so he's a keeper. He can help you form your first buffer team for raids while you don't have better buffers. And after that, you can keep him for cost/rarity limited quests. His special is a 1 mana 10% atk buff that turns the dmg flame as well.

    :knight:Thrax (ST, I suppose) - Gimu's one and only 3* original. And if Gimu made a terrible job in several of their 5*s, they made Thrax very well. His stats are great for a cost 8 3*, his special, a 1 mana 5x dmg + daze, while not great, is VERY useful to stun lock bosses and his ability is among the best of the 3* knights, with a 30% attack and defense boost at 1/3 HP. His kizuna is still unknown and I'll update it later when it's released.

    :warrior:Haruaki (9T) - The protagonist of the light novel "Ore no kawaii imouto ga ore kiru hoshii", Haruaki has decent stats and what's one of the best specials for a 3* soldier: a 2 mana 12 hits of 1.2x dmg single target nuke. The animation is big and can be used for boss tanking. And the sheer dmg of it makes him a good boss nuker. The multi hit aspect also helps, because the weapon dmg is applied for each hit. His ability and kizuna are extra dmg against ogres (kizuna also has +DEF against them). Not great, but he'll help you through the 9 Territories with it. And best of all, you can get one for free at the start of the game. So after MLBing Dusty and Latty, go get Haruaki to have a team good enough to tackle a good chunk of the 1st book. And since Haru has only 8 cost, he's for sure a keeper for cost limited quests, specially because he'll probably be leveled already.

    :warrior:Hero (VA) - He's for sure the only 3* you'll keep forever. Because you can't sell him, But why would you? You know you love this womanizer with one of the weirdest senses of humor in the story of JRPGs. His stats and special are crap, but he costs 0. So he allows you to field great units when you don't have cost while still being useful. His party waveheal is good early on and his party waveheal kizuna for 0 cost is for sure going to be used more frequently than the kizuna of his 5* version.

    :warrior:Neau (DO) - It tells you much about the CC playerbase when one of the (if not THE) best 3* character in the game is a loli... Mike Neau, who has ust left an isolated island is awesome. She has a one mana 3x damage dash AOE which makes her great for time attack quests and can be used in Gauntlet or Colo, if you don't have a better dasher by the time you can recruit her. But it's not just this. Her ability is slowing the mana slot. A lot. So she's a free and always available mana slot slower. And at only 10 cost, the cheapest in the game. Her kizuna is increasing MOVSPD. Not great and not bad, closing this small package of usefulness called Neau. Useful in the party, the sub party and ok as kizuna.

    Good

    :cleric:Hansi (DO) - The shady doctor of the Dawn Maritime is what you get when you mix the delinquent Vanessa and the vagabond Roy. One mana single target heal ofr 100% of Hansi's attack and a skill that increases healing power while reducing healing range. This makes him hard to use. So why is he in the good section? Contrary to what one would suppose, he has the only range increasing kizuna in the 3* group. So for 2 extra cost you can plut him to SR Marina to make up for her only flaw. And if you have him at MLB this will make her better than even LB3 Arietta. In fact, we only get a 4* and 5* with range increase kizuna far in the future and to beat MLB Hansi then need to be LBed, which isn't as easy as getting Hansi while aiming for other arcana or in challenge gacha. And they'll also increase the kizuna cost.

    :cleric:Roy (HC) - The vagabond cleric has a one mana 100% of his attack heal to the smallest HP and 10% extra healing passive. He's not as effective as Vanessa because his special heals less people, but he can shine if you have a single tank. He also has a very useful wave heal to all the party kizuna at low cost. The only other team wave heal kizuna is Aoi's so keeping him might be useful.

    :archer:Emma (VC) - This girl has an average special (2 mana for single target 11x dmg), but she's the only free unit you can get in the beginning of the game that has AP recovery change and is always available. And since it's rounded up, it helps a lot in farming AC at Winged heights more. That makes her specially useful. Her extra EXP kizuna is also a plus.

    :archer:Envy (VC) - 2 mana 10x single target special. Average stats. Why do you need female Ryoga (or female Zoro, if you're too young)? GOLD. She has extra 20% gold passive and extra 10% gold kizuna. You'll keep her a long time in your gold farming team. First in the party, and then as kizuna. She's only replaced when you get better archer gold boost kizuna, which might take a while.

    :archer:Korona (VC) - A useful beer archer. She has a mana training passive and a generic 2 mana 10x single target special. Her kizuna 20% fire resistance kizuna is trash, though. But her mana training is unique for a 3* archer and mana training is pretty rare overall. It can be very useful for Colo, Gauntlet and time limited quests. To make it simple, she's a mana battery.

    :archer:Marianne (DO) - YURI KUMAAAAAAAAAAAAAA... Well, not sure if everybody will get this reference. Anyway, our little huntress is actually a mini Milla, with a special that increases her attack and decreases attack interval and a passive that makes bullets that kill an enemy pierce. She's pretty decent in combat and useful for cost/rarity limited quests. Her kizuna is mediocre, though.

    :archer:Nicky (VC) - This little girl knows how to move it. She has a one mana dance that reduces dmg in 2,5% of the receiver's attack for 30 s and gives 10% extra EXP. Her kizuna is also extra EXP. She brings tons of utility to the table. But unlike Iza said do not give her the VA Bow, Save it for Aille.

    :archer:Sheda (MP) - Sheda has a 2 mana 8x single target dmg + daze special, which is ok. She also has 20% waveheal. You can get her for free in a clear quest so she's readily available. But since the best way to beat the v1 chapter is with Soldier + Healer, you probably won't use her much. Her 9% waveheal kizuna isn't very useful for most archers. BUT she can craft the good Shade's Bow, so she's a keeper. And since increasing her level makes her craft faster, you could MLB her. At worst, she'll be a source of bows which you can trade for rings.

    :archer:Tambouril (SB) - The drunkard old man has a decend special 1 mana for 5x singel target damage. His abiity is being a melee archer, which is VERY rare, but not useful at his stats. His melee archer kizuna is one in three and the other 2 are UR, so keeping him might end up being useful.

    :archer:Victoria (DO) - This elegant teahouse owner is actually a crazy riflewoman. She hasa great 2 mana 10x special that destroys enemies' shields and a ability that reduces her attack intervan and gives her extra dmg (like Milla). She has the same kizuna as Marianne, which is passable, but she IS very good in the field.

    :wizard:Bilgitto (VC) - Slay's fangirl is a decent 3* mage, with mana training and a one mana 4x dmg line AOE. Her mana training is useful for Colo, Gauntlet and time limited quests, for which her line AOE is also great. Her +ATK kizuna is pretty average, though.

    :wizard:Fiona (ST) - This pretty girl with glasses is a decent mage. She has a 2 mana 5x dmg full screen AOE and her ability is revenge. Her special isn't a nuke, so revenge is a bit wasted, but she still is useful for time attack quests and can be a good replacement for AOE mages in Colo Gauntlet. Kizuna is +ATK.

    :wizard:Isach (ST) - This gloomy guy has a one mana 5x single target dmg + blind special which is average. His skill is a single ally waveheal of 20%, which is pretty good. And his kizuna is BLIND IMMUNITY. This is great for mages. Keep him until you have better blind immunity kizuna.

    :wizard:Meldix (DO) - Meldix is good for the same reason as Envy. Gold boosting. His special is a barrier that takes 3 hits taking away 10% of the receiver's atk in damage reduction or reduces the dmg to 1 it the dmg is elemental. Useful but not much. His gold boosting ability and kizuna on the other hand. He's a great kizuna for Shakti as well.

    :wizard:Midoa (SB) - This cute jellyfish is like all f2p. Slow. Her ability causes her attack to inflict slow sometimes, and her kizuna is this as well. This is a useful kizuna Her special is a 4,5x line AOE for one mana which is also good to clear mobs.

    :wizard:Minimo (VC) - The cute mage who can't say no. Her special is 8x line AOE for 2 mana, which is decent and her skill is 20% wave heal to the ally with least HP. Her kizuna is 9% waveheal to the weakest as well, so she will be a lot of help in keeping your team alive.

    :wizard:Nelva (VC) - Her special is a barrier similar to Meldix's, but without the elemental defense part. Her abiity is mana training which makes her useful for attack teams in Colo and Gauntlet and to serve as mana battery in time limited quests.. Her kizuna is +Def, which is kinda useless for mages.

    :knight:Abero (DO) - This old man is pretty strong. His special is a 3 mana 12x vanguard AOE nuke, which can do a lot fo dmg, even if 3 mana is a lot. This is helped by the fact that at MLB he has more attack than most v1 knights and is close to Morgan. His ability is the bread and butter of 3* knights and soldiers: a buff under 1/3 HP. But he gets 30% extra attack AND 20% damage reduction which is relevant. Imagine his special after this is triggered. Crazy for a 3*. His +Def kizuna below 1/3 HP is lame, though.

    :knight:Kai (HC) - Kai was my first gacha unit and I didn't know about reroll, so I used her for a good while. Her trapped rat skill is pretty generic for a 3* knight and her + ATK kizuna too. But her one mana circular AOE with a huge range and 4x dmg is pretty good. You can even use it for a starter team in Gauntlet.

    :knight:Maurice (HC) - Einslotte's little brother that wants to bang Adelle. His special is 2 mana 10x single target dmg + knockback, which is pretty lame. His ability is the same as Abero's and can be considered good for a 3*, but doesn't make up for his bad special. BUT he has a great kizuna. 2% defense in the subparty. Can you guess which Holy Queen can benefit from it? Of course, if Juli isn't in your team, ring him.

    :knight:Robby (VC) - Zettai Ryouki FTW. This cutie has a one mana 3x dmg vanguard AOE special and both her ability and kizuna are +MOVSPD. This allows her to airshield like a boss and allow other knights to airshield. This kizuna is absurdly rare in knights as well.

    :warrior:Aida (MP) - Her special is crap, but you'll want to keep her for her 20% gold boost and 10% gold boost kizuna.

    :warrior:Bolsa (SB) - Bolsa's extra defense kizuna is pretty generic, but like Abuero, her ATK and DEF boost at 1/3 HP is one of the best in the 3* class. And her special is a one mana 4x circular AOE, which is great. Comes a bit late, though.

    :warrior:Diez (SI) - The eldest of the Golden fruit tribe and the simplest one. She's also the most useful of the three. She does 50% extra dmg agains slowed opponents and since slow inducing arcana are far more common than poison or blind inducing, she can fit far more teams than her sisters. And did I just mention that poison is rare in arcana? Well, her special is a deals 2 hits of 1,5x dmg to a single target AND poisons. Poison is great to help killing bosses and she's the only 3* and below that poisons. Her kizuna is bonus dmg against slower opponents which is again very easy to fit in a party and will be valuable in the future.

    :warrior:Dodogher (MP) - He seems like an old man, but in fact is one of the youngest Earth Sprites we can recruit. He has a decent 2 mana 11x single target dmg + knock back and he heals himself 20% each wave, which makes him very sturdy. His kizuna is cave combat, which is useful for Titan's Cave and other challenge quests.

    :warrior:Ernest (DO) - This old fisher's special is a 3 mana single target 14x dmg nuke and his skill is 10% extra attack in boss waves. Would be useful, but when you find him in DO you'll probably already have better options. Still his extra attack during boss waves kizuna is unique below 5*.

    :warrior:Gaspard (DO) - This Indiana Jones wannabe is actually a better version of Emma, one that comes MUCH later. He has the same AP recovery skill (and now Iza's joke of the raiders of the lost AP has even more sense), the good stats of a cost 10 3* and a very good 11 hits of 1.1 dmg single target special for 2 mana. Very similar to Haruaki's and can be used as a boss killer and a boss tanker due to the long animation. If you don't have a better AP recovery arcana by the time you get to DO, use him.

    :warrior:Lotta (DO) - Her special is a lame 40% ATK boost and 4% of receiver's ATK in dmg reduction for one mana. The buf itself is good, but being random isn't good AND it only works in soldiers or knights. But she has gold buff abilities and kizuna. And can hold the Edged Avarice.

    :warrior:Madena (VC) - Mustafa's disciple, this nice body female thief is the best gold booster among the 3* soldiers. Her special is a lame one mana 5x single target dmg like Hero's, which while worse than Iris', is better than Lotta's. Her gold boost is also 20% with a 10% kizuna; And she can hold the Edged Avarice.

    :warrior:Malayka (LS) - Another nice body waifu, Malayka has a 2 mana 20% party ATK boost that also makes the team immune to freeze. The special make her a early candidate for a buffer team specially because few buffers are soldiers and can suffer agains shielded enemies. And freeze immunity might help. Her skill is ATK and DEF boost below 2/3 HP, which isn't bad, but not that useful for a character that will mostly be in a support role. Her kizuna is freeze immunity which is one of two and can be pretty handy against Gimu's frezing skeletons.

    :warrior:Ren (DO) - Thig guy that's trying to steal Sol Badguy's style has a crappy fire resistance kizuna. But on the field, he has good stats, a decent one mana 4,5x dmg + knock back special and a 20% ATK boost after hitting 8 times, which can keep active as long as he keeps hitting. Pretty straight forward. But is also a latecomer.

    :warrior:Ryubia (VC) - This forest sprite assassin has a decent 2 mana 8x dmg circular AOE special and bonus MOVSPD ability. She can help clearing the field and can even airshield. Her + crit dmg kizuna is also useful and unique below gold cards.

    :warrior:Tornado (SI) - Despite the fact that he's using Borat's mankini and trying to do a zettai ryouki, this indian chief wannabe is a very useful soldier. His one mana 4x dash AOE + slow is one of the best specials in the 3* class. His forest combat skill is hard to be triggered in the field, but as kizuna it will be great for forest teams, which is one new meta recently introduced in JPCC. He can also be useful in Colo and Gauntlet.

    Regular

    :cleric:Johann (HC) - People call him Jobutt and hate on him because he's the Yawood of the 3*. He tends to show up a lot when you recruit. But don't let that fool you. He isn't really that bad. He has extended range and at MLB his heal over time special is pretty decent. The thing is: after you get a 4* or 5* cleric, there's no reason to use him at all, and unlike Roy and Hansi, his kizuna isn't that great. It's good to have extra healing, but you can find that in 2* units kizuna.

    :archer:Cham-Cham (LS) - This singing sprite isn't really great. His special reduces dmg for 2% of the arcana's attack and makes elemental attacks stronger. Compared to the other dancer specials, it just isn't as useful. His ability of getting an attack buff when poisoned, slowed or blinded isn't that great, but his kizuna that gives a buff in these conditions will synergize very well with several Land of Sin characters. So he might be useful until you get Keith, a 4* from Sin with the same kizuna.

    :archer:Faceless (VC) - Also called useless. 1 mana 4x single target special and a passive that improves it in 20%. She's bad. BUT she has a 8% special boost kizuna that's GREAT for your buffer archers, like Musica, Taliblik and others... So keep her until you have a better special buffer kizuna. Her version 2 arcana is good, though.

    :archer:Mille (SI) - The youngest of the 3 Golden Fruit sisters. She has a 1 mana special that fires 3 2x dmg arrows which and slows, which is decent and does 50% extra dmg against blinded enemies. Her best selling point, though is her 20% extra dmg agains blinde enemies kizuna, which synergizes well with Land of Sin units. Unfortunately, there are several other archers with similar buffs, which makes her less useful.

    :wizard:Ursula (ST) - Ursula scsissor hands has a one mana special that does 5 hits of 1,2x dmg to a single target. This isn't bad but we have tons of AOE in her class... Her passive is actually quaite good. A 10% waveheal to the whole team. And her kizuna is the same waveheal for 3%. But in the end she's just a gardener and her usefulness is limited.

    :wizard:Xien (SI) - The second oldest of the Golden Fruit sisters and a pervert. She likes to blindfold guys, hence her 1 mana special that does 3x line AOE and blinds. But compared to the ammount of mages doing 4x or more for one mana and the reduced usefulness of blind, it just doesn't shine. Her extra dmg against poison is also too hard to use. Her bonus dmg against poison kizuna might be useful though, if you build a team around debuffing the enemies.

    :wizard:Yona (ST) - Yona has a one mana 35% heal special which is underwhelming compared to a healer (yes, Danielle, you should feel ashamed she heals the same as you with one mana), but for a mono mage team it's ok. Her flame weapon ability and fire resistance kizuna unfortunately limit her usefulness a lot.

    :knight:Audette (HC) - I like Audette a lot. She was one of my first units. Her one mana 6x dmg + knockback dash is decent and helps her reach the back row. The animation is long, which helps tanking. Her trapped rat skill is pretty usual for a 3* melee and her + ATK and +DEF kizuna is average. You get her for free and she can help you a bit, but the meta for v1 is Soldier/healer...

    :knight:Luccy (DO) - Luccy has a great special 2 mana for 7,5x vanguard AOE. Her kizuna of + ATK and 12% dmg reduction below 1/2 HP is decent. But her ability that reduces dmg taken AND her ATK in 40% below 1/2 HP ruins her. 40% less dmg is too much.

    :knight:Slay (HC) - Same special as Robby, but his skill is the generic 30% dmg reduction below 1/3 HP. His 5% DEF kizuna is also a bit generic. Not a bad unit, but nothing special about him either, except, of course, the chain story.

    :knight:Thomas (HC) - Many say Arietta is actually Thomas in drag. Maybe it's him training as a priest so he can become a priest knight like parchelle, who he likes to copy. His special is a one mana auto heal, his ability is the same as Slay and his kizuna is +DEF when the HP os below 1/3. Nothing great, but he has a niche as the best 3* tank, though.

    :warrior:Baiset (9T) - This red ogre has a decent special (1 mana for 6x single target dmg). His ability is Forest Combat which is pretty niche and not really that great. But his forest combat kizuna can be pretty useful, so keeping him around for a while, since JPCC has just introduced the forest team.

    :warrior:Dylan (DO) - This old pirate has a crappy special that uses his only skill to make it good. From two mana single targed 6,5x dmg it goes to 13x. His stats are good, but I wouldn't keep him for that, except that he has a special enhancing kizuna, which is useful for some cases and will be a good kizuna to have for Colo and Gauntlet. Other thant that, he might be a good boost for Hassan and other soldier buffers. Unfortunately for him, the main buffers aren't soldiers.

    :warrior:Dominique (DO) - Nine! The Navy Diver is not a fighting man, he is a salvage expert. Ten! If it is lost underwater, he finds it. If it's sunk, he brings it up. If it's in the way, he moves it. Eleven! If he's lucky, he will die young, 200 feet beneath the waves, for that is the closest he'll ever get to being a hero. Hell, I don't know why anybody would want to be a Navy Diver. Well, this diver is mostly useful because of the beach team introduced later in v2, for which his beach/sea/ship kizuna works wonders. Unfortunately for him, we get the cute and Hanazawa voiced Peixe for free with the same kizuna. On the field, he has a one mana 6,5x single target special which is ok and a natural 5% dmg resistance that becomes 10% followed by 30% extra attack on beaches/sea/ships.

    :warrior:Guy (DO) - The one and only working family man in CC. It must be hard being a single dad in Crosswaters. His 2 mana 10x single target dmg + knock back is ok and his skill that gives him extra MOVSPD and 10% ATK after hitting 12 times is ok, but Tortuga has a similar skill without conditions. His kizuna is extra ATK and MOVSPD, which is decent, but not great.

    :warrior:Indou (9T) - 2 mana special for 5x single target dmg? No. Freezing the target doesn't help much. His freez on crit ability is kinda useful,but wouldn't save him, if it weren't for his freeze on normal attacks kizuna which is definetely useful useful.

    :warrior:Inuchiyo (VC) - Pretty much the same as Dylan, except his special is 3 mana and AOE, which does make it better, specially with his skill that takes it from 13x to 15,6x dmg. But wasting 3 mana on a 3* character special is hard to justify. I'd keep him over Dylan given the choice, due to the smaller cost and the AOE.

    :warrior:Iris (VC) - Iris has a good 4x dmg circular AOE for 1 mana. But her stats aren't good. And while her gold boost kizuna is the same as the one from other 3*s, her passive only gives 10% extra gold. Meanwhile, we have 3 other gold boosting soldiers all with 20% boost as their passive.

    :warrior:Jedah (SI) - Despite being featured in several storylines and having her own chain story, Jedah is actually quite average. Her 2 mana 8x single target dmg + daze special is ok, but her ability and kizuna of extra dmg against goblins are lame. The kizuna might be useful for one or other hard quest, but generally don't. As for using her in the field, I'd rather use Dodogher or Haruaki which have better specials and are available much earlier.

    :warrior:Kanbeh (9T) - This ninja has an interesting ability: he becomes invisible while not attacking and can't be hit by ranged attacks. This is plenty useful. But his 1 mana 3x dmg + knockback special is a bit underwhelming. And his kizuna is a bonus ATK and DEF agains skeletons. The weakest enemies in the game. Again, it might be useful in some situations, but mostly isn't. And while his ability IS good, you could just use a knight...

    :warrior:Meivia (DO) - This man stands 6 feet tall, weighting 100 lbs and with a professional record of 100 wins 15 losses, fighting ouf of Daybreak Island, Crosswaters, the air attack technician, MEIVIA! Big introduction for a big guy. But he is just an improved Jedah, with a special that does 9x dmg instead of 8x and ability and kizuna that give extra attack below half HP.

    :warrior:Sana (9T) - Sana has good stats and for an unknow reason, cost 7. Unfortunately, her special is the same as Hero, which isn't great and her abiity is extra MOVSPD, which is very common. Her kizuna is also a common extra MOVSPD.

    :warrior:Semial (9T) - Like the other 9teri 3* he has good stats. His ability and kizuna are wasteland combat, which isn't really great, specially because most of the game's hardest quests aren't in this kind of terrain. His special is pretty unique, being a 2 mana kamikaze attack that deals 100% of his attack in a circular AOE and inflicts himself with 50% of his total HP of dmg. Strong, specially for a 3*, but risky. And unlike a certain second lord. he doesn't really have the stats and skills to make it really shine.

    :warrior:Tortuga (SB) - The gentleman of the sea riding a swordfish... This last bit sounds a bit wrong, but anyway, he has good stats and a passive that gives him 10% extra ATK and extra MOVSPD. His special is a 3 mana 12,5x dmg single target nuke, which is not that great for that much mana. And his kizuna is a generic +ATK.

    Bad

    :archer:David (DO) - This bad sailor has an average special (2 mana for 10x single target dmg) and buffs when fighting at sea/beaches. His kizuna is also a sea/beach buff. But since the sea/beach meta doesn't have archers, his use is far too restricted as kizuna.

    :archer:Killie (VC) - According to some, in a love triangle with Alvert and Albert. I don't know because I don't have the Chain Quest. Anyway, 2 mana special for firing 3 arrows with 3,5x dmg is meh. +ATK kizuna is useful but replaceable. Her only good point is her revenge passive. But since her special fires the arrows at random enemies, it doesn't allow her to be a good nuker, nor to be useful in dmg missions for restricted rarity/cost.

    :wizard:Clauss (ST) - 1 mana 3x line AOE and frost attack ability. Frost resistance kizuna. There's just no reason to keep this guy. Bilgitto is a best version of him.

    :wizard:Golnessa (LS) - Golnessa spends too much time charming snakes ;) but too little being useful Her special is a dance that slows enemies and her ability is extra dmg against lizards. Her kizuna is also a buff against lizards, which is unique, but hardly useful.

    :knight:Cadille (LS) - Cadille looks very cool, but her 2 mana 8x single target special + poison is average and her ability and kizuna of bonus against lizards is pretty much useless.

    :knight:Raheem (LS) - Despite the good stats, this old man has an average special (1 mana for 5x single targed dmg + blind) and desert combat ability and kizuna. Unless there's a big hard quest in the desert which is rare, it's all useless. And you can use Gizgo who has this kizuna but also gives bonus on beaches.

    :knight:Rhynel (HC) - Lame special (dash blade like Hero), lame kizuna (+block against ranged) and a generic ability (bonus def at 1/3 HP). Avoid him.

    :warrior:Franz (VC) - His special is average, (1 mana 5,5x single target dmg), his atk boost at 1/3 HP is generic and his kizuna is Urban Combat. Would be useful, if we didn't get Ioh for free. Really? Being outdone by Ioh? Nothing else to say.

    :warrior:Zygmunt (VC) - The rider's guild must be in dire straits if this is their ace. Zygmunt has extra MOVSPD ability and kizuna. And his special is another copy of hero's.
     
    Last edited: Jan 12, 2016
  2. m4rc0

    m4rc0 Well-Known Member

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  3. m4rc0

    m4rc0 Well-Known Member

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  4. Cary

    Cary Well-Known Member

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    Thank you or carrying on the torch. I actually needed a refresher since im starting. TWCC.
     
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  5. m4rc0

    m4rc0 Well-Known Member

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    Thanks. But I'm not even halfway yet... Thankfully, after the bulk is done, updating it becomes easier.
     
  6. hyoton

    hyoton Well-Known Member

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    Wait there's a sheryl lookalike?!
     
  7. sd240

    sd240 Active Member

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    Thanks for the update, I have been wondering who I should be keeping from OD, too bad I have already sold a bunch of them not realizing I should have kept them...
     
  8. m4rc0

    m4rc0 Well-Known Member

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    Don't wory. Challenge gacha is your friend.
     
  9. XaonRider

    XaonRider Well-Known Member

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    Very useful to know. This will help me to thin out my herd. I hoard too many Rs that I don't use/plan to use at all, and I have yet to get most of the DO ones. :oops:
     
  10. Hing

    Hing Well-Known Member

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    Do you plan to include all 3*? I think you are missing some like Madena and Zygmunt.
     
  11. m4rc0

    m4rc0 Well-Known Member

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    @XaonRider
    Thanks. Helping to make this kind of decision is one of the list's goals.

    @Hing
    Yes. Check the work in progress tag in the title. I stopped at "I" in the soldiers. There's just too many soldiers...:confused:
     
  12. Hing

    Hing Well-Known Member

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    Ah, so that's what WIP stands for. :rofl:
    Btw, so far I like the list. Good job! (y)
     
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  13. m4rc0

    m4rc0 Well-Known Member

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    Thnx, man. To be honest, the 1st time I saw a WIP tag I didn't know what it was either :rofl:
     
  14. Neko

    Neko Well-Known Member

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    Gonna wonder how good an Aile + Velda kizuna + VA bow will be~
    12% + 3% + 2.5% = 17.5% more damage~ thats a 68% increase in sub buff damages~
     
    Last edited: Jan 11, 2016
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  15. mdiscontent

    mdiscontent Well-Known Member

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    Big project you got here m4rc0, updating iza's thing and evaluating all those v2 arcana.
    Thanks!
     
  16. Booger

    Booger New Member

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    "Even her mana training isn't that useful because archers aren't great in Colo and Gauntlet"

    Korona + Nikolas OWNS Colo and Gauntlet on offense. Mana training is exactly what you need to make it work. If I had the one other mana training archer, i would have 100% wins. As it stands, its only 90% or so when forced to face a team with 2 solid knigts and two good AoE or random damage ranged units (I win 100% when it is all melee defending). Luckily I can almost always find teams with 3 or 4 melee units at the top of my attack list in Colo.

    I kill the 'meta' Knight defending colo teams with 10 wins streaks, lv 80 San-San, Elza, eye-patch-lady, etc using Korona + Nikolas + high level archer filler + Phoena sub. It takes a little practice to get the timing right to deal with San-San if the mana rolls are poor.

    Other than that, fantastic guide.

    Mana training is rare, and always useful in the right situation. I would hesitate to not keep any unit with mana training until they are completely replaced by other units in their own class.
     
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  17. mortarheadd

    mortarheadd New Member

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  18. Makibao

    Makibao Well-Known Member

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    Maybe Colo and Gauntlet should have their own separate tier to make it less confusing? :ninja:

    And is Niu still not released on gcc yet? Don't see her in the list. :eek:
     
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  19. Cary

    Cary Well-Known Member

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    You mean Neau? The daybreak mana slower? Marco might not have gotten to her yet.


    Ah David, youre as useless as you are handsome. Still MLB him anyway. Youre still a gold star in my eyes.
     
  20. Makibao

    Makibao Well-Known Member

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    Ah, thanks for telling me her official gumi name. :eek:
     
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